Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 74411162558303194 931 attentat the Conjurer (level 7, -7/36 HPs) Began as a Deep Elf Conjurer on May 16, 2026. Mangled by Prince Ribbit (11 damage) ... on level 5 of the Dungeon. The game lasted 00:09:23 (4813 turns). attentat the Conjurer (Deep Elf Conjurer) Turns: 4813, Time: 00:09:23 Health: -7/36 AC: 3 Str: 4 XL: 7 Next: 86% Magic: 7/13 EV: 11 Int: 25 God: Gold: 330 SH: 0 Dex: 13 Spells: 6/12 levels left rFire . . . (100%) f - +0 rapier (drain) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy {rN+} HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 330 gold pieces. Inventory: Hand Weapons c - a +0 short sword (You found it on level 1 of the Dungeon) d - a +0 devious dagger (You took it off a goblin on level 2 of the Dungeon) e - a +1 dagger of speed (You took it off a goblin on level 3 of the Dungeon) f - a +0 rapier of draining (weapon) (You took it off Eustachio on level 4 of the Dungeon) Armour a - a +1 robe (worn) Magical Staves g - a staff of air {rElec} (You found it on level 5 of the Dungeon) Jewellery b - a ring of positive energy (worn) {rN+} (You found it on level 1 of the Dungeon) Wands a - a wand of flame (22) (You took it off Ijyb on level 4 of the Dungeon) c - a wand of iceblast (3) (You found it on level 4 of the Dungeon) Scrolls V - a scroll of vulnerability {!r!r} c - a scroll of fog {unknown} x - a scroll of amnesia w - a scroll of enchant weapon t - a scroll of teleportation {!r!d, @r3} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} j - a potion of lignification {unknown} f - 2 potions of moonshine {!q} b - 2 potions of brilliance k - a potion of attraction {unknown} l - a potion of heal wounds {unknown} n - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 6.6 Conjurations - Level 2.5 Translocations + Level 5.4 Air Magic + Level 5.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Mephitic Cloud Conj/Alch/Air 33% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 68% 2d9 1% 2 Fulminant Prism Conj/Alch 17% 3d11 9% 4 Teleport Other Tloc 16% N/A 11% 3 Construct Spike Launche Frge 6% 2d3 16% 2 Jinxbite Hex 6% 2d2 16% 2 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Passage of Golubria Tloc 16% N/A 34% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 69% 4 Ignition Fire 1% 3d3 100% 8 Fire Storm Conj/Fire 10% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Fedhas Shops: D:1 ! Annotations: D:5 Prince Ribbit Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 313 gold pieces (gained 19). b - 2 potions of brilliance (gained 1) t - a scroll of teleportation {!r!d, @r3} MP restored: 13 You pick up a parchment of Construct Spike Launcher and begin reading... You add the spell Construct Spike Launcher to your library. You now have 330 gold pieces (gained 17). g - a staff of air {rElec} i - a scroll of identify {@r1} You see here a medusa talisman. As you read the scroll of identify, it crumbles to dust. e -> V - a scroll of vulnerability You open the door. There is an open door here. You open the door. There is an open door here. i - a scroll of identify {@r1} As you read the scroll of identify, it crumbles to dust. m -> w - a scroll of enchant weapon You open the door. You encounter a bombardier beetle. There is an open door here. The magic dart hits the bombardier beetle but does no damage. You now have 12/13 mp. The magic dart hits the bombardier beetle. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You stop channelling your searing ray. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. f - 2 potions of moonshine {!q} (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. You encounter a black bear. MP restored: 13 Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the black bear! You kill the black bear! You now have 10/13 mp. You now have 9/13 mp. You stop channelling your searing ray. There is an open door here. You encounter Prince Ribbit. Prince Ribbit gives a loud, deep croak! Prince Ribbit blinks! Prince Ribbit closely misses you. MP restored: 13 Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (66% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. (Press . to maintain the ray.) Prince Ribbit blinks! You now have 11/13 mp. The searing ray hits Prince Ribbit! You now have 10/13 mp. The searing ray hits Prince Ribbit. You now have 9/13 mp. The searing ray hits Prince Ribbit! You finish channelling your searing ray. Prince Ribbit hits you. You take 6 damage, and have 30/36 hp. Prince Ribbit barely misses you. Prince Ribbit catches a small bird with his tongue. Prince Ribbit hits you! You take 9 damage, and have 21/36 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 66% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. (Press . to maintain the ray.) Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 4/36 hp. MASSIVE DAMAGE!! You now have 7/13 mp. The searing ray misses Prince Ribbit. Prince Ribbit hits you! You die... #####..###.###...##...........# ...##+####.###...##...........# ............'...........##...## ............#....#########...# ............#....# #..... #'####.###.####'## ..... ...###.#######†..# ....#....#.......# .........#.....F@# ........##..##........# ##########.. #../##...# #.. #...# .## #. ....# # ...... ....... ######## You could see Prince Ribbit. Vanquished Creatures Eustachio (D:4) A black bear (D:5) An ogre (D:3) 2 scorpions (D:3 D:4) 2 bombardier beetles (D:4 D:5) 2 hounds (D:4) A clockroach (D:4) Ijyb (D:4) 3 iguanas (D:3 D:4 D:5) An orc wizard (D:5) 5 gnolls (D:1 D:2) 8 adders (D:2 D:4) 6 ufetubi (D:2 D:4 D:5) 2 dart slugs (D:2 D:3) 13 orcs (D:3 D:4 D:5) 3 ribbon worms (D:2 D:3) 7 endoplasms (D:1 D:2 D:3 D:4) 4 hobgoblins (D:2 D:4) 3 quokkas (D:2 D:4) 2 ball pythons (D:4) 6 bats (D:2 D:3) A frilled lizard (D:2) 9 goblins (D:1 D:2 D:3) 6 kobolds (D:1 D:2 D:3 D:4) 3 rats (D:3) 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | attentat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 271 | D:1 | Found Upiody's Distillery. 753 | D:1 | Reached skill level 5 in Conjurations 753 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1199 | D:2 | Reached XP level 3. HP: 15/19 MP: 1/9 1556 | D:2 | Reached skill level 6 in Conjurations 1599 | D:2 | Reached XP level 4. HP: 23/24 MP: 6/10 1703 | D:2 | Found a faded altar of an unknown god. 1825 | D:2 | Learned a level 2 spell: Searing Ray 1951 | D:3 | Encountered an ogre 2071 | D:3 | HP: 4/24 [ogre/+0 giant club (20)] 2078 | D:3 | HP: 11/24 [scorpion (3)] 2081 | D:3 | Reached skill level 2 in Translocations 2081 | D:3 | Reached XP level 5. HP: 14/28 MP: 2/11 2174 | D:3 | Learned a level 3 spell: Mephitic Cloud 2249 | D:3 | Found a snail-covered altar of Cheibriados. 2557 | D:3 | Killed an ogre 2558 | D:3 | Reached skill level 2 in Air Magic 2558 | D:3 | Reached skill level 2 in Alchemy 2558 | D:3 | Reached XP level 6. HP: 32/32 MP: 5/12 3361 | D:4 | Found a blossoming altar of Fedhas. 3435 | D:4 | Reached skill level 3 in Air Magic 3435 | D:4 | Reached skill level 3 in Alchemy 3493 | D:4 | HP: 16/32 [poisoned by a scorpion] 3707 | D:4 | Reached XP level 7. HP: 36/36 MP: 8/13 3738 | D:4 | Encountered Ijyb 3744 | D:4 | HP: 12/36 [Ijyb/puff of flame (10)] 3746 | D:4 | HP: 5/36 [Ijyb/puff of flame (7)] 3747 | D:4 | Killed Ijyb 3890 | D:4 | Encountered Eustachio 3899 | D:4 | Killed Eustachio 3900 | D:4 | Reached skill level 4 in Air Magic 3900 | D:4 | Reached skill level 4 in Alchemy 4367 | D:5 | Entered Level 5 of the Dungeon 4372 | D:5 | HP: 15/36 [ufetubus (4)] 4560 | D:5 | Reached skill level 5 in Air Magic 4560 | D:5 | Reached skill level 5 in Alchemy 4806 | D:5 | Encountered Prince Ribbit 4812 | D:5 | HP: 4/36 [Prince Ribbit (17)] 4813 | D:5 | Mangled by Prince Ribbit Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, serial_shops, shop, lemuel_flame_loot_1 D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, st_stairs_14, kennysheep_small_spiral D:4: layout_basic, fedhas_altar_1, uniq_eustachio, uniq_ijyb D:5: layout_gridville, temple_hall, pf_guarded_unrand_meek, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.6 Translocations | 2 | 2.5 Air Magic | 2 3 5 | 5.4 Alchemy | 2 3 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 56 | 115 | 34 || 205 Searing Ray | | 9 | 15 || 24 Mephitic Cloud | | 1 | || 1 Drink: Curing | | 2 | || 2 Read: Identify | | 4 | 2 || 6 Teleportation | | 2 | || 2 Enchant armour | | 1 | || 1 Amnesia | | | 1 || 1 Armour: Robe | 6 | 8 | 27 || 41 Dodge: Dodged | 10 | 11 | 22 || 43 Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, serial_shops, shop, lemuel_flame_loot_1 D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, st_stairs_14, kennysheep_small_spiral D:4: layout_basic, fedhas_altar_1, uniq_eustachio, uniq_ijyb D:5: layout_gridville, temple_hall, pf_guarded_unrand_meek, uniq_prince_ribbit1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4819 | 4558 | 261 | 749 | 3246 | 5 | 963.8 | Dungeon | 4819 | 4558 | 261 | 749 | 3246 | 5 | 963.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1325 daAuts D:3: 1141 daAuts D:1: 1129 daAuts D:2: 885 daAuts D:5: 337 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 266.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 266.0 +-------+-------+-------+-------+-------+----------------------