Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 376554732374530932 56 0xbenc the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Slain by Ijyb ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (1797 turns). 0xbenc the Conjurer (Deep Elf Conjurer) Turns: 1797, Time: 00:02:31 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 1/10 EV: 1 Int: 24 God: Gold: 149 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of roots (3) Scrolls c - a scroll of fear {unknown} f - a scroll of poison {unknown} j - a scroll of blinking {unknown} k - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} e - a potion of heal wounds {unknown} h - a potion of berserk rage {unknown} i - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.7 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The grasping roots constrict you. The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. The grasping roots constrict you. The magic dart hits Ijyb. Ijyb is severely wounded. The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of roots (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is almost dead. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear an angry hiss. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of roots (almost dead, 74% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ###.##...#### ###....# .........# ##......## .........# #........# ....###.## ###........... ...## #<#####............. ...## #.##................ .#..###.#......#....>..... ........#.######......[... #..#......# #@........ #....<.##.# #.g...... #.##......## ##....... #..........## ....... #...........#####.##†... ................#.. .... ...........()....... ... .................... .. .................... You could see Ijyb. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 4 orcs (D:3) 3 giant cockroaches 4 quokkas A ball python (D:2) 2 bats 3 endoplasms 6 goblins 5 kobolds 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0xbenc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/8 291 | D:1 | Learned a level 2 spell: Searing Ray 1094 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1788 | D:3 | Noticed Ijyb 1797 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_bayou_ford_a D:2: layout_basic, st_stairs_7, kennysheep_nub D:3: layout_rooms, yredelemnul_altar_generic, minmay_misc_feat_enclosed, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.7 Spellcasting | 4 | 4.0 Dodging | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 77 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 6