Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5592485751925701636 56 0xbenc the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 19, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:52 (1334 turns). 0xbenc the Conjurer (Deep Elf Conjurer) Turns: 1334, Time: 00:01:53 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 71% Magic: 6/11 EV: 11 Int: 24 God: Gold: 47 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -11) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} l - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 5% N/A 67% 4 Haunt Necr/Summ 2% N/A 100% 7 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a parchment of Swiftness and 11 gold pieces. The adder hisses angrily. The magic dart hits the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! The magic dart hits the adder. The adder is heavily wounded. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! The magic dart hits the adder. The adder is severely wounded. You feel very sick. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. There is a lethal amount of poison in your body! You stop channelling your searing ray. You die... #)# ##.##.# #.###########.##<# #.............##.# #######.############.# .........# #[# #######..# #.. #........# #.. ..####.#.# ... #.#$#@...# ... #b#.##..# #[###:#....# ## #.##..#.# #)#.#...... ## ...###### .... ##.. ## You could see a bat (asleep). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:1) 4 jackals (D:2) 3 ball pythons (D:1) A bat (D:1) 6 frilled lizards (D:1) 7 goblins 5 kobolds 7 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0xbenc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 292 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 1163 | D:2 | Learned a level 2 spell: Searing Ray 1184 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1198 | D:2 | Reached skill level 5 in Conjurations 1334 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, st_stairs_14 D:2: layout_loops_ring, serial_shops, nicolae_shop_cornered_store, basic_altar, grunt_ministairs_11, minmay_hexomino_f4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 73 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 3