0xbenc Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (15, -46, D:1) a bat corpse (skeletalised by now) (16, -42, D:1) 6 datura-tipped darts (18, -29, D:1) a bat skeleton (31, -7, D:1) a maw talisman (47, -33, D:1) a +0 hand axe (48, -48, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 16, D:2) 5 gold pieces (2, -3, D:2) a +0 dagger (2, -1, D:2) a +0 whip (8, 17, D:2) a scroll of immolation (13, -20, D:2) a +0 club (15, -2, D:2) a +0 whip the +7 dagger "Xepsuwarr" {flame, Fly rElec rPois rC+} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a kobold corpse (skeletalised by now) (20, -9, D:2) a +0 rapier (25, -7, D:2) a potion of curing