Dungeon Crawl Stone Soup version 0.34-a0-804-g95f8d4a101 (webtiles) character file. Game seed: 16951390904349480379 0 1000000branches the Conjurer (level 1, 6/13 HPs) Began as a Mothkin Conjurer on Oct 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (28 turns). 1000000branches the Conjurer (Mothkin Conjurer) Turns: 28, Time: 00:01:02 Health: 6/13 AC: 2 Str: 7 XL: 1 Next: 8% Magic: 0/2 EV: 11 Int: 19 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying A: antennae 1, big wings, low MP 3, auxiliary casting, safe spells, strenuous magic a: Inscribe Auxiliary Spell You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.4 Stealth * Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your large and strong wings let you fly. Your magical capacity is extremely low. (-30% MP) Your attacks and spells have a chance to cast an inscribed spell. You are immune to direct damage caused by your own spells. Your manual spellcasting speed is reduced. Message History The jackal bites the plant. The plant begins to die. The rat bites you. The jackal bites the plant. x2; The plant begins to die. A goblin comes into view. It is wielding a +0 club. You see here a +0 robe. The jackal barks! The jackal completely misses the plant. The jackal bites the plant. The plant begins to die. The rat bites you but does no damage. You hit the rat but do no damage. The jackal bites the plant. x2 The plant begins to die. The jackal bites the plant. x2 The rat closely misses you. You hit the rat but do no damage. The magic dart hits the rat. The rat is moderately wounded. A nearby plant withers and dies. The jackal bites the plant. The rat closely misses you. You hit the rat. The rat is severely wounded. A nearby plant withers and dies. The jackal bites the plant. The plant begins to die. The jackal bites the plant. The plant begins to die. The rat barely misses you. The magic dart hits the rat. You kill the rat! The jackal barks! A nearby plant withers and dies. x2 The jackal bites you. x2; The jackal bites the plant. The plant begins to die. The jackal bites you but does no damage. The jackal barely misses you. The magic dart hits the jackal. The jackal is almost dead. The jackal bites the plant. The jackal completely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal bites the plant. The plant begins to die. The jackal bites you. The goblin hits the plant with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Welcome back, 1000000branches the Mothkin Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##... h.# . ##.#.# .$# ..#....############..# ...PPPPPPPPPPPPPPP..## #PPPPPPPPPPPPP...h.# #PPPPP.....PPP..# .# #PPP..PPPPP..Ph.#..# #PP.PPP...PPPhPP#..## #PP.PP.PPP.PP@PP....# #P.PP.PP.PP.PPhP....## #P.P.PP.P.PP.PgP.!...# #P