Dungeon Crawl Stone Soup version 0.34-a0-807-g14702047fc (webtiles) character file. Game seed: 18087071502402307216 2 1000000branches the Conjurer (level 1, 0/13 HPs) Began as a Mothkin Conjurer on Oct 9, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (114 turns). 1000000branches the Conjurer (Mothkin Conjurer) Turns: 114, Time: 00:00:07 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 30% Magic: 1/2 EV: 11 Int: 19 God: Gold: 10 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying A: antennae 1, big wings, low MP 3, auxiliary casting, safe spells, strenuous magic a: Inscribe Auxiliary Spell You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 1.4 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Frozen Ramparts Ice 4% 1d1 45% 3 Fugue of the Fallen Necr 2% N/A 45% 3 Ozocubu's Armour Ice 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your large and strong wings let you fly. Your magical capacity is extremely low. (-30% MP) Your attacks and spells have a chance to cast an inscribed spell. You are immune to direct damage caused by your own spells. Your manual spellcasting speed is reduced. Message History The jackal misses you. The jackal closely misses you. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. There are monsters nearby! You closely miss the jackal. The jackal is almost dead. The jackal bites you. x4; The jackal completely misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The jackal closely misses you. You completely miss the jackal. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... #.# #.# #.############## #### #.#............# #...####.#.####..####.# .##...#.......#......##.## .......$##h#..#.#..#...... #......hh@=.....#..####.## #......##.#.......####.# ##...#.##.##.###.......# #... #.......# ######### #.#. ##.#.#.## ... #.#.#.# #. #.#...# . .##.. .. You could see 3 jackals. Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1000000branches the Mothkin Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 114 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_cross Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 6 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 116 | 0 | 0 | 90 | 1 | 116.0 | Dungeon | 116 | 116 | 0 | 0 | 90 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts