Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 2968735239621440048 44 12earth99 the Magician (level 3, -2/26 HPs) Began as a Djinni Conjurer on Dec 31, 2025. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:46 (1948 turns). 12earth99 the Magician (Djinni Conjurer) Turns: 1948, Time: 00:11:47 Health: -2/26 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 123 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +3 long sword (protect) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons c - a +3 long sword of protection (weapon) e - a +0 sling Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) b - a +2 leather armour of cold resistance Talismans d - a fortress talisman Scrolls c - a scroll of silence {unknown} e - 2 scrolls of fear {unknown} h - a scroll of noise {unknown} m - a scroll of torment {unknown} n - a scroll of identify {unknown} o - a scroll of fog {unknown} Potions d - a potion of might {unknown} f - a potion of mutation {unknown} j - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} l - a potion of berserk rage {unknown} p - a potion of attraction {unknown} Skills: + Level 0.7 Fighting + Level 2.5 Dodging + Level 1.9 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin closely misses you. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. You stop channelling your searing ray. The water moccasin closely misses you. x2 The frilled lizard hisses. The water moccasin bites you. The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The water moccasin bites you. You die... #.# #.########### #.#.......... #.#.#...####### ####.#.#..@# #....#.#.lS# #....#.#...## #....#......# #....#....).# #.#....#......##### #.....>............ ######.#.........# #.#.........# You could see a water moccasin and a frilled lizard. Vanquished Creatures An adder (D:2) 2 ribbon worms An endoplasm (D:2) 6 hobgoblins 3 jackals (D:1) A quokka (D:2) 2 ball pythons (D:2) 2 bats (D:2) 2 frilled lizards (D:1) 6 goblins 6 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 12earth99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 12earth99 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 265 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1163 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 1163 | D:2 | Learned a level 1 spell: Foxfire 1750 | D:2 | Found a snail-covered altar of Cheibriados. 1930 | D:3 | Encountered a water moccasin 1948 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, nicolae_twisty_statue_hallways D:2: layout_loops_ring, basic_altar D:3: layout_basic, kennysheep_minor_cross, uniq_robin Action || total ---------------------------++------- Attack: Normal || 13 Melee: Long sword || 13 Cast: Magic Dart || 71 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 30 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1952 | 1890 | 62 | 341 | 712 | 3 | 650.7 | Dungeon | 1952 | 1890 | 62 | 341 | 712 | 3 | 650.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 804 daAuts D:3: 46 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+