Dungeon Sprint DCSS version 0.34-a0-2031-geecae2dc58 (webtiles) character file. Game seed: 5863920323064090485 0 12earth99 the Chopper (level 1, -22/16 HPs) Began as a Coglin Gladiator on Jan 17, 2026. Annihilated by a merfolk siren ... wielding a +0 trident (24 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (19 turns). 12earth99 the Chopper (Coglin Gladiator) Turns: 19, Time: 00:00:17 Health: -22/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe {Vicente} rCold . . . (100%) f - +0 dagger {Urai} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no teleportation @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) {Vicente} f - a +0 dagger (offhand) {Urai} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 3.0 Axes + Level 1.7 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History As you close the door, it creaks loudly! There is a staircase leading out of the dungeon here. You open the door. You encounter a merfolk siren. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You are no longer mesmerised. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You are unaffected. You open the door. You encounter 2 hippogriffs. The hippogriff screeches! The merfolk siren chants a haunting song. You are unaffected. The hippogriff screeches a warning cry! The hippogriff screeches! Found 243 gold pieces. You close the door. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren chants its luring song. There is a staircase leading out of the dungeon here. The merfolk siren chants its luring song. You close the door. You are no longer mesmerised. A merfolk siren opens the door. You close the door. A merfolk siren breaks down the door. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a broken door, spattered with blood here. You miss the merfolk siren with your +0 war axe. You closely miss the merfolk siren with your +0 dagger. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## ## s . s#s # #s# # ##w #+# .## #.w.##.##$H.# #+.<.+# #.##.##.H.# #w #@# .## # #.m.# # #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 12earth99 the Coglin Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 4 | D | Encountered a scorpion 4 | D | Encountered a scorpion 4 | D | Encountered a scorpion 4 | D | Encountered a scorpion 8 | D | Encountered a merfolk siren 12 | D | Encountered a hippogriff 12 | D | Encountered a hippogriff 19 | D | Annihilated by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 War axe || 1 Armour: Leather armour || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+