Dungeon Crawl Stone Soup version 0.35-a0-379-g092a145782 (webtiles) character file. Game seed: 10275279554747389998 217 12earth99 the Magician (level 6, -3/42 HPs) Began as a Djinni Conjurer on May 21, 2026. Slain by an ogre ... wielding a +0 giant club (19 damage) ... on level 3 of the Dungeon. The game lasted 00:09:06 (3362 turns). 12earth99 the Magician (Djinni Conjurer) Turns: 3362, Time: 00:09:06 Health: -3/42 AC: 3 Str: 12 XL: 6 Next: 16% Gold: 177 EV: 12 Int: 27 God: SH: 0 Dex: 10 rFire + + + (20%) j - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +1 robe of Sif Muna, Conjuring {-Tele rPois Str+2 Archmagi} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth +++ (no ring) HPRegen 0.27/turn %: no teleportation, archmagi, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, camouflage 1, strong 1, ephemeral shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons d - a +2 short sword of electrocution g - a +4 flail i - a +1 spear of venom Missiles c - 7 stones f - 4 poisoned darts h - 3 boomerangs Armour a - a +0 robe e - the +1 robe of Sif Muna, Conjuring (worn) {-Tele rPois Str+2 Archmagi} (You found it on level 2 of the Dungeon) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves j - a staff of fire (weapon) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} l - a scroll of fear {unknown} m - a scroll of torment {unknown} o - a scroll of identify {unknown} Potions d - a potion of haste {unknown} f - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} n - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 11% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d511% 4 e - Apportation Tloc 96% N/A 1% 1 f - Call Imp Summ 96% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your skin changes colour to match your surroundings (Stealth+). You are strong. (Str +4, Int/Dex -1) A shield forms around you when casting spells or using Invocations. (SH +7) Message History You encounter an orc. It is wielding a +0 trident. The ogre barely misses you. The orc wizard attacks as it pursues you! The orc wizard closely misses you. You encounter a kobold. It is wielding a +0 short sword and quivering poisoned darts. The kobold throws a dart. The dart closely misses you. There is a stone staircase leading up here. The orc wizard hits you with a +0 dagger. The ogre closely misses you. You fly upwards. There is a stone staircase leading down here. You can't go up here! The orc wizard barely misses you. The orc wizard hits you with a +0 dagger. There is an open door here. You see here an adder skeleton. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You feel a surge of power! You focus your ray upon the ogre. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame misses you. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the ogre. The ogre is heavily wounded. Your Dodging skill increases to level 4! The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! You die... #.......#.......# #.#####.#.##...÷# #.# #.#.##....# #.#####.#.##....# #.#.............## #.#.###.#.##.....# ###### #.#.# #.#.###...######....# #.#.###.#.................# #.......######@#####..~~.~##### #...##### #O# #...~~....... #...# ##÷## #.~.......... #...# ##...####..........§ ##.### ##...>.####.....#...§ #.#.## ##.......###.#.#.#...§ #....####.........##.#...#.... #.......+.........'........... ####....####.........##.#.......≈ You could see an ogre. Vanquished Creatures An orc priest (D:2) 2 orc wizards (D:3) 4 adders (D:3) 4 gnolls (D:2) A ribbon worm (D:2) A dart slug (D:1) 6 orcs 10 endoplasms 7 hobgoblins A quokka (D:1) 10 ball pythons 5 bats 3 frilled lizards 5 goblins 7 kobolds 4 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 12earth99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 12earth99 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 567 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 567 | D:1 | Learned a level 1 spell: Apportation 663 | D:1 | Reached skill level 1 in Fighting 778 | D:2 | Reached XP level 4. HP: 12/32 MP: 0/0 1176 | D:2 | Identified the +1 robe of Sif Muna, Conjuring {-Tele rPois | Str+2 Archmagi} 1403 | D:2 | Reached XP level 5. HP: 27/37 MP: 0/0 1403 | D:2 | Learned a level 2 spell: Call Imp 2160 | D:3 | Found a stormy altar of Qazlal. 2431 | D:3 | Reached XP level 6. HP: 7/42 MP: 0/0 3349 | D:4 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 3349 | D:4 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 3349 | D:4 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 3362 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, minivault_23, guppyfry_early_lair_pool D:3: layout_loops_corners, nicolae_qazlal_general_emergency, chequers_serial_rivers_micro_c, nicolae_underground_beach D:4: layout_basic, tgw_sif, nicolae_shop_firing_range Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 | 1.0 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 1 || 2 Melee: Unarmed | 1 | || 1 Staff | | 1 || 1 Cast: Magic Dart | 46 | 68 || 114 Searing Ray | 6 | 9 || 15 Call Imp | | 1 || 1 Drink: Mutation | | 1 || 1 Armour: Robe | 7 | 20 || 27 Dodge: Dodged | 7 | 24 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3364 | 3189 | 175 | 485 | 2121 | 4 | 841.0 | Dungeon | 3364 | 3189 | 175 | 485 | 2121 | 4 | 841.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1251 daAuts D:2: 1216 daAuts D:1: 729 daAuts D:4: 167 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+