Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4238674528967402873 20 15 the Magician (level 3, 37/37 HPs) Began as a Djinni Fire Elementalist on Mar 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (659 turns). 15 the Magician (Djinni Fire Elementalist) Turns: 659, Time: 00:01:03 Health: 37/37 AC: 21 Str: 9 XL: 3 Next: 0% Gold: 58 EV: 2 Int: 16 God: SH: 0 Dex: 13 rFire . . . (100%) d - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: tree-form, attractive A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1, inhibited regeneration a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 trident (weapon) Armour a - a +0 robe (melded) Jewellery b - a +5 ring of evasion Scrolls t - 2 scrolls of teleportation Potions c - a potion of curing Skills: * Level 0.1 Fighting * Level 0.1 Armour * Level 2.3 Dodging + Level 1.8 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 f - Apportation Tloc 26% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You do not regenerate when monsters are visible. Message History Your foxfire dissipates. Your foxfire dissipates. Your magical contamination has completely faded away. You encounter a hobgoblin. Found 8 gold pieces. A hobgoblin is nearby! You conjure some foxfire! You conjure some foxfire! Your foxfire dissipates! The hobgoblin shouts! The foxfire burns the hobgoblin. The hobgoblin is severely wounded. The foxfire burns the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Apportation wells up from within. Spell assigned to 'f'. As you read the scroll labelled NIFOOZ WAXTY, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. c -> t - 2 scrolls of teleportation As you read the scroll labelled WEHUQY ZIERUPS, it dissolves into smoke. It was a scroll of fog. Okay, then. As you read the scroll labelled URISSE ROOT, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. It was a potion of curing. You feel better. f -> c - a potion of curing It was a potion of attraction. You feel attractive to monsters. Your surroundings suddenly seem different. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You float gracefully downwards. It was a potion of heal wounds. You feel much better. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## #........# #.... ..#### #.#####.###### ######..## #....###.#..........# #......### ####..##.#....÷.....####.######## # ##....#...........##..#####... # ###.................#......## # ##.#..................##### # #.#............#####...... # #####.#......♣..............## # ##.....#.............#######.#* ###.....##.............## #.#* ##.....†.#..............######.#* ##.:.........................#.#* ##.......########...######.#..##* ###.....## ###.# #....### #.......## #.# ###:.##. #........# ###.### ####..##< There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 15 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | 15 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 651 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 651 | D:1 | Learned a level 1 spell: Apportation 658 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 659 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Fighting | | 0.1 Armour | | 0.1 Dodging | | 2.3 Stealth | | 1.8 Action || total ---------------------------++------- Cast: Foxfire || 56 Drink: Curing || 1 Heal wounds || 1 Attraction || 1 Mutation || 1 Lignification || 1 Read: Teleportation || 1 Revelation || 1 Fog || 1 Armour: Robe || 5 Dodge: Dodged || 6