Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12143752394195873270 21 15 the Magician (level 3, -3/25 HPs) Began as a Djinni Fire Elementalist on Mar 15, 2026. Slain by Terence ... wielding a +4 mace of draining (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1292 turns). 15 the Magician (Djinni Fire Elementalist) Turns: 1292, Time: 00:01:38 Health: -3/25 AC: 3 Str: 9 XL: 3 Next: 5% Gold: 129 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) e - +0 mace (holy) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +1 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons c - a +0 mace of protection d - a +0 spear e - a +0 mace of holy wrath (weapon) f - a +0 war axe Missiles b - 3 javelins Armour a - a +1 robe (worn) Scrolls c - a scroll of immolation {unknown} i - a scroll of identify h - a scroll of enchant weapon {unknown} Potions w - 2 potions of heal wounds d - a potion of brilliance {unknown} m - a potion of might Skills: * Level 0.2 Fighting * Level 0.2 Armour * Level 2.3 Dodging + Level 1.6 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 f - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a shaft here. i - a scroll of identify You see here a +0 sling. You now have 129 gold pieces (gained 11). Found a long sword. You encounter Terence the Veteran. He is wielding a +4 mace of draining. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Terence but does no damage. Terence shouts! The foxfire burns Terence but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. The foxfire burns Terence. Terence is lightly wounded. The foxfire burns Terence. Terence is moderately wounded. Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. Terence hits you with a +4 mace of draining! Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +4 mace of draining! You die... Terence says, "And stay out!" ###..#####(.##.# #.# #..# #..##.# #.# #..# ##..##.# #.# #..# ##...##.# #.# #..# #....##.# ## #.# #..# #....##.# #. #.# #..# #.##.##.####. #.#######@.# #.##.##.#.:.. #........@)# #.##.##.#.##. #.##################.#.##. #.###.###.###.###.##.#.### #..#.#.#.#.#.#.#.#........ #..#.#.#.#.#.#.#.#)....### ###.###.###.###.######## ### ### ### ### You could see Terence (combustible). Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:2) A goblin (D:1) 2 kobolds 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 15 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | 15 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Found a faded altar of an unknown god. 202 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 885 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 885 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1285 | D:2 | Encountered Terence 1292 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic, basic_ecumenical_altar, grunt_decor_one_mirror, hangedman_decor_push D:2: layout_loops_ring, grunt_decor_resistance, wander_ebering_terrifying_dragon_lair, uniq_sigmund, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Fighting | | 0.2 Armour | | 0.2 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Mace || 1 Cast: Foxfire || 51 Scorch || 4 Drink: Heal wounds || 1 Moonshine || 1 Read: Teleportation || 1 Identify || 1 Enchant armour || 1 Vulnerability || 1 Armour: Robe || 8 Dodge: Dodged || 9