Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16138082004724018833 821 1800whowasphone the Jinx (level 7, -1/46 HPs) Began as a Vampire Enchanter on Apr 6, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:28:54 (5153 turns). 1800whowasphone the Jinx (Vampire Enchanter) Turns: 5153, Time: 00:28:54 Health: -1/46 AC: 6 Str: 4 (9) XL: 7 Next: 63% Magic: 13/13 EV: 11 Int: 23 God: Gold: 222 SH: 0 Dex: 16 (19) Spells: 12/15 levels left rFire . . . i - +7 spear "Hydraslayer" {venom, rC+ Will+} rCold + . . (no shield) rNeg . . . b - +0 robe rPois . m - +0 helmet rElec . (no cloak) rCorr . l - +0 pair of gloves SInv + (no boots) Will +.... (no amulet) Stlth +++ d - +6 ring of dexterity HPRegen 0.47/turn g - +6 ring of intelligence MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -7), healing quickly, hasted, very quick A: alive, fangs 3, see invisible, vampiric 2, iridescent scales 1, clumsy 1, deterioration 1, wild magic 1 a: Exsanguinate You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons a - a +1 dagger of flaming i - the +7 spear "Hydraslayer" (weapon) {venom, rC+ Will+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Armour b - a +0 robe (worn) l - a +0 pair of gloves (worn) m - a +0 helmet (worn) Magical Staves e - a staff of fire Jewellery d - a +6 ring of dexterity (left hand) g - a +6 ring of intelligence (right hand) r - a ring of fire Wands f - a wand of flame (20) p - a wand of warping (7) Scrolls n - a scroll of identify Potions c - 2 potions of invisibility j - 3 potions of enlightenment Skills: - Level 1.3 Short Blades + Level 3.8 Polearms - Level 2.3 Dodging - Level 6.4 Stealth + Level 4.5 Spellcasting + Level 8.2 Hexes You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Confusing Touch Hex 54% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 54% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 62% N/A 4% 2 Dazzling Flash Hex/Fire 62% N/A 9% 3 Mercury Vapours Alch/Air 12% N/A 22% 2 Freezing Cloud Conj/Ice/Air 3% 6-21 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You are partially covered in iridescent scales. (AC +2) You are clumsy. (Dex -2) Your body sometimes deteriorates upon taking damage. Your spells are a little harder to cast, but a little more powerful. Message History You feel weakened. You feel dopey. You feel clumsy. Your body deteriorates! You feel weakened. You feel extremely sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. It was a potion of haste. You feel yourself speed up. Your body deteriorates! You feel weakened. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. The adder hisses angrily. You hit the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You puncture the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. You feel your intelligence returning. Your Hexes skill increases to level 8! You closely miss the adder. You die... #...# #..### .....####.... ............# .........(..# ............# ............# .......S...# ......†@...# ...........# ############ You could see an adder. Vanquished Creatures A water moccasin (D:6) An ogre (D:5) An ice beast (D:5) A scorpion (D:5) A howler monkey (D:4) 4 hounds An orc priest (D:5) A gnoll bouda (D:5) 2 orc wizards (D:5) 7 gnolls (D:5) 5 adders A white imp (D:5) 4 ufetubi 2 dart slugs 2 ribbon worms 6 orcs (D:5) 3 ball pythons 5 endoplasms 2 giant cockroaches (D:4) 7 goblins 4 hobgoblins 2 kobolds A quokka (D:1) 11 bats 4 frilled lizards 4 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1800whowasphone the Vampire Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 541 | D:1 | Reached skill level 5 in Hexes 913 | D:2 | Identified the +7 spear "Hydraslayer" {venom, rC+ Will+} 1002 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1002 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1137 | D:2 | Reached skill level 5 in Stealth 1732 | D:3 | Reached skill level 1 in Polearms 1732 | D:3 | Reached XP level 4. HP: 11/30 MP: 7/7 1897 | D:3 | Learned a level 3 spell: Confusing Touch 2755 | D:3 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 2755 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2755 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 2755 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 3355 | D:4 | Reached skill level 6 in Hexes 3355 | D:4 | Reached XP level 5. HP: 31/35 MP: 9/9 3811 | D:5 | Entered Level 5 of the Dungeon 3854 | D:5 | Reached XP level 6. HP: 13/41 MP: 10/10 4154 | D:5 | Identified the +4 ring mail of Protective Custody {rF+ rC+} 4353 | D:5 | Noticed an ice beast 4367 | D:5 | Killed an ice beast 4368 | D:5 | Reached skill level 7 in Hexes 4555 | D:5 | Reached XP level 7. HP: 12/46 MP: 12/12 5133 | D:6 | Noticed a troll 5151 | D:6 | HP: 2/46 [water moccasin (2)] 5153 | D:6 | Reached skill level 8 in Hexes 5153 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, serial_bayou_lagoon_a, minmay_misc_feat_x D:2: layout_basic, kennysheep_cross_room, kennysheep_donut, kennysheep_generic_room_13 D:3: layout_loops_ring, serial_bayou_pond_d, bh_walls_and_bars D:4: layout_gridville D:5: layout_basic D:6: layout_basic, grunt_ministairs_6, chequers_serial_rivers_micro_d Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 5 6 7 8 | 8.2 Stealth | 5 6 | 6.4 Polearms | 1 2 3 | 3.8 Spellcasting | 3 4 | 4.5 Short Blades | | 1.3 Dodging | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 62 | | || 62 Bite | 13 | 17 | 5 || 35 Spear | 40 | 107 | 48 || 195 Cast: Confusing Touch | | 2 | || 2 Use: Scroll | 3 | 4 | 1 || 8 Potion | | 6 | 3 || 9 Stab: Sleeping | 7 | 4 | || 11 Armour: Robe | 83 | 78 | 57 || 218 Dodge: Dodged | 75 | 59 | 39 || 173