26ansell the Dungeon (0, 51, D) a staff of fire (unseen) (0, 52, D) a +0 robe a +0 dagger (0, 53, D) a +1 short sword of draining (still there?) a human corpse (skeletalised by now) (still there?) (1, 33, D) a +3 heavy orcbow (1, 34, D) Great Wizards, Vol. II (1, 50, D) a book of Minor Magic (1, 51, D) an amulet of the acrobat (still there?) a +3 short sword of draining (still there?) a staff of alchemy (still there?) (2, 16, D) a +0 trident (still there?) the +0 robe "Huon" {Int-4 Dex+7} (still there?) Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). a merfolk skeleton (still there?) (2, 17, D) a +3 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a +4 shortbow of flaming (still there?) a +0 trident (still there?) a merfolk skeleton (still there?) (2, 33, D) a granite talisman (2, 50, D) a +6 ring of intelligence (still there?) Elementary Witchcraft (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Soul Splinter Necromancy 1 (2, 51, D) a book of Spontaneous Combustion a wand of polymorph (8) 4 scrolls of enchant armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a talisman of death (3, 32, D) a staff of earth (3, 33, D) a +3 dagger of venom an Everburning Encyclopedia (3, 50, D) a staff of conjuration (still there?) a +2 pair of boots of flying (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +1 battleaxe of the Rescuing Ancients {flame, Str+9} Str+9: It affects your strength (+9). a wind drake skeleton (4, 34, D) a wand of light (5) (4, 52, D) a +0 flail of venom (still there?) a +2 demon whip of electrocution (still there?) (5, 14, D) a staff of fire (5, 15, D) a +2 kite shield of fire resistance (5, 16, D) a +0 robe (5, 17, D) a +3 heavy shortbow (still there?) a +0 trident (still there?) a merfolk skeleton (still there?) (5, 32, D) a +1 spear of venom a staff of earth (5, 33, D) a staff of air (5, 50, D) a ring of poison resistance (still there?) Jeaps's Papyrus of the Gargoyle and Congelation (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Bombard Conjuration/Earth 6 d - Hellfire Mortar Fire/Earth 7 a +1 morningstar of venom (still there?) (5, 52, D) the +4 long sword "Acarinebane" {spect, Fly} Fly: It grants you flight. (6, 15, D) a +0 rapier (6, 16, D) a +3 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a merfolk skeleton (still there?) (6, 17, D) a +3 heavy spear (still there?) a +0 robe (still there?) a +0 robe (still there?) (6, 18, D) a +0 rapier a +0 robe (6, 19, D) a +0 trident an amulet of guardian spirit a merfolk skeleton (6, 32, D) a +1 pair of boots of flying (7, 16, D) a +0 demon trident of freezing a +2 chain mail of fire resistance a Young Poisoner's Handbook (7, 20, D) a +0 trident a +0 robe a merfolk skeleton (7, 32, D) a +3 chain mail of cold resistance the +2 leather armour of Xiprel {Will+} Will+: It increases your willpower. (7, 35, D) a book of Flames (still there?) a +0 heavy flail (still there?) (7, 49, D) the +2 battleaxe "Cal Fuv" {heavy, rC+ Will+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +4 chain mail of willpower a +1 battleaxe of freezing (8, 15, D) the staff "Noimy" {rF+ Will- Dex+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (8, 16, D) a +0 rapier a ring of fire (8, 17, D) a manticore skeleton (8, 26, D) a water nymph corpse (skeletalised by now) (8, 32, D) the +7 hand cannon of Intuition {drain, rF+ Int+5 Dex-5} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. (unseen) (8, 33, D) a +0 barding of flying (8, 34, D) an amulet of faith (9, 14, D) a manual of Invocations (9, 15, D) a +4 ring mail of fire resistance (9, 16, D) a +2 chain mail of fire resistance (unseen) (9, 17, D) 4 large rocks a cyclops skeleton (9, 32, D) a +0 orcbow of draining (still there?) a book of the Dragon (still there?) (9, 33, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (9, 52, D) the +3 longbow of the Skies Above {drain, rF- rN+++ Will+ Stlth-} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +1 heavy mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +4 scimitar of freezing a +0 robe a +4 rapier of electrocution a merfolk skeleton (10, 15, D) a +5 rapier of speed a +0 robe a staff of cold (10, 16, D) a +7 war axe of freezing (still there?) a +3 leather armour of cold resistance (still there?) a staff of fire (still there?) (10, 17, D) a +0 rapier a +0 robe (10, 20, D) an alligator snapping turtle skeleton (10, 32, D) a +1 mace of draining (unseen) (10, 34, D) a +2 orcbow of electrocution (unseen) (10, 49, D) a +2 buckler of protection (still there?) the ring of Xidexad {rPois rN+ Will+ Str+4 Int-2} (still there?) [ring of willpower] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (11, 0, D) an orb of light a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +5 short sword of electrocution a +0 trident a merfolk skeleton (11, 15, D) a +1 trident of freezing (11, 16, D) a +0 quarterstaff a +0 longbow a ring of wizardry (11, 33, D) a book of Spontaneous Combustion (11, 34, D) a book of Necromancy (11, 50, D) a +2 scimitar of electrocution (still there?) a ring of protection from cold (still there?) a staff of fire (still there?) (12, 15, D) a +1 dire flail of protection a +0 robe a +3 trident of flaming (12, 16, D) a +2 mace of protection (unseen) (12, 33, D) a +3 scale mail of poison resistance the +3 dagger "Essextaeqi" {protect, rF- rC+++ Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (13, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 33, D) a +2 heavy mace (still there?) a wand of digging (3) (still there?) a book of Blasting (still there?) (13, 50, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (still there?) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +3 scale mail of poison resistance (still there?) (13, 53, D) a +2 robe of positive energy (15, 50, D) the amulet "Byrajeas" {Acrobat Rampage rPois rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (17, 50, D) a staff of earth (unseen) (18, 48, D) a +2 orcbow of freezing (unseen) (19, -1, D) 4 large rocks (19, 2, D) a +0 giant club (still there?) a +0 giant club (still there?) a +3 great mace of venom (still there?) an ogre corpse (skeletalised by now) (still there?) (19, 17, D) a +0 scale mail of poison resistance (unseen) (19, 32, D) a +2 quick blade of flaming (unseen) (19, 33, D) a staff of cold (unseen) (20, -1, D) the amulet "Yghasoapao" {Reflect rF+ Int+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SH+5: It affects your SH (+5). the +5 robe of Night {Dark Will+ SInv} (still there?) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (20, 0, D) a +2 scale mail of cold resistance (unseen) (20, 17, D) the +1 chain mail "Iqaezog" {^Drain Will++} Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (20, 48, D) a +2 heavy quarterstaff (unseen) (20, 49, D) an amulet of the acrobat a +2 morningstar of protection (20, 50, D) a +1 scale mail of poison resistance the amulet "Cutz" {Acrobat rElec Int+4} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (21, 0, D) 5 large rocks a manual of Translocations (21, 1, D) a +0 battleaxe of freezing (still there?) 4 large rocks (still there?) a book of Winter (still there?) (21, 16, D) a +0 heavy flail (21, 33, D) the +6 whip of Rescuing Painful Death {venom, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (21, 34, D) a +1 falchion of draining (unseen) (21, 49, D) a +3 heavy halberd a ring of ice (22, 1, D) a +5 orcbow of freezing (unseen) (22, 2, D) a +0 giant club a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (22, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (22, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (22, 16, D) a +1 hand axe of freezing (22, 17, D) the +4 long sword "Xifoqa" {holy, rPois rCorr Str+3 Dex-3} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (22, 32, D) an amulet of the acrobat (22, 33, D) the staff "Xubb" {rF+ rC- Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (23, 1, D) an amulet of guardian spirit (23, 4, D) 5 large rocks a cyclops corpse (skeletalised by now) (23, 33, D) a staff of conjuration (23, 34, D) a +5 rapier of venom (still there?) a wand of light (1) (still there?) a scroll of brand weapon (still there?) (23, 49, D) a staff of earth (unseen) (23, 50, D) a book of Air a staff of air (23, 51, D) the +3 falchion "Cuacruv" {spect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (24, -1, D) a +1 pair of gloves of stealth a ring of wizardry a scroll of brand weapon an amulet of guardian spirit 4 scrolls of amnesia (24, 3, D) a +0 giant club (still there?) a +0 giant club (still there?) a +2 battleaxe of freezing (still there?) (24, 4, D) a +0 giant club (24, 17, D) a staff of earth (24, 18, D) a +1 quarterstaff of draining (unseen) (24, 34, D) the +9 scimitar "Acarineslayer" {drain, rPois} rPois: It protects you from poison. a +2 robe of fire resistance (24, 47, D) a staff of alchemy (unseen) (24, 48, D) a staff of earth (25, 0, D) the +2 long sword of Buoptol {speed, Str+5 Int-2} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (25, 3, D) 4 large rocks (25, 4, D) a +0 giant spiked club a +0 great mace (25, 16, D) a +4 spear of freezing (25, 17, D) a +6 ring of strength (25, 18, D) a +3 scimitar of holy wrath (unseen) (25, 32, D) a +0 great mace of protection (25, 33, D) the +1 ring mail of Somewhere Else {Dex+2} Dex+2: It affects your dexterity (+2). (25, 49, D) the ring "Muqamethrirph" {Fly rElec Int+4} [ring of flight] Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Fly: It grants you flight. (25, 50, D) a +2 chain mail of cold resistance a +1 great sword of electrocution a +0 pair of boots of stealth (26, 0, D) the +0 plate armour of Macaroni {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (26, 1, D) a +2 plate armour of cold resistance (unseen) (26, 2, D) a +0 great sword of flaming (unseen) (26, 4, D) 5 large rocks a cyclops corpse (skeletalised by now) (26, 17, D) the staff of Elyvilon's Vengeance {rElec rF- rN+++ Str+2 Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 33, D) a staff of earth the +1 spear of the Evil Eye {pain, rPois rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rPois: It protects you from poison. (26, 52, D) a +0 war axe of venom (unseen) (27, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (27, 4, D) a +0 giant club (27, 16, D) a +4 chain mail of cold resistance (27, 34, D) a +0 ring mail of cold resistance (unseen) (27, 48, D) a +1 antimagic dagger (28, 1, D) 5 large rocks (still there?) the +5 glaive "Kaci" {flame, rC+} (still there?) rC+: It protects you from cold. (28, 16, D) Maxwell's Memoranda (28, 17, D) a +4 demon trident of pain (still there?) a wand of light (4) (still there?) (28, 32, D) a staff of death (28, 33, D) a +2 antimagic spear (unseen) (28, 48, D) the +0 helmet "Modofeus" {rF+ rC+ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rC+: It protects you from cold. a +4 arbalest of freezing (28, 49, D) a +2 leather armour of cold resistance (28, 52, D) a +1 eveningstar of venom (unseen) (29, 3, D) 3 large rocks (29, 17, D) a staff of earth (unseen) (29, 33, D) a staff of death (unseen) (29, 48, D) a +0 chain mail of poison resistance (30, 49, D) a staff of death (31, 49, D) the +7 ring mail of Cocytus {rElec rF- Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (31, 50, D) a +2 chain mail of cold resistance (still there?) an amulet of reflection (still there?) a staff of fire (still there?) (32, 48, D) a +1 longbow of freezing (unseen) (32, 49, D) a staff of fire (32, 50, D) a +5 ring of evasion (33, 48, D) the ring of Xom's Full Attention {rPois Will+ MP+9 Int+4} [ring of magical power] Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (33, 49, D) the Almanac of the Monk Spells Type Level a - Vampiric Draining Necromancy 3 b - Anguish Hexes/Necromancy 4 c - Dispel Undead Necromancy 4 d - Haunt Necromancy/Summoning 7 (33, 50, D) the +3 flail "Emoecin" {flame, rF+} rF+: It protects you from fire. (34, 16, D) a +2 spectral giant club (34, 18, D) a +0 chain mail an orc corpse (skeletalised by now) (34, 19, D) a +0 long sword (34, 29, D) a +4 scimitar of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +6 ring of dexterity (still there?) (34, 48, D) a ring of wizardry (34, 49, D) a +2 sling of freezing (unseen) (34, 50, D) the amulet "Damnable Contraption" {Spirit Fly rCorr Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (36, 0, D) the +7 captain's cutlass {speed, disarm} a +0 leather armour a +0 falchion the human corpse of Eustachio (skeletalised by now) (36, 2, D) a +2 dagger of distortion (still there?) 2 curare-tipped darts (still there?) a ring of poison resistance (still there?) the kobold corpse of Sonja (skeletalised by now) (still there?) (36, 15, D) a +1 long sword (still there?) a +0 chain mail (still there?) a ring of protection from cold (still there?) a +0 morningstar (still there?) a wand of mindburst (8) (still there?) (36, 17, D) a +0 giant club a +0 leather armour a +0 plate armour a +0 robe an orc corpse (skeletalised by now) (36, 19, D) a +0 bardiche (36, 28, D) a +0 rapier of electrocution (36, 29, D) a +0 broad axe of electrocution (37, 0, D) the +4 ring mail of the Flute {Harm *Slow rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (37, 2, D) the serpent talisman of Defiance {rElec rC++ Will- Stlth+} [serpent talisman] rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (37, 15, D) a +0 arbalest (still there?) a wand of light (6) (still there?) the +1 short sword "Beastslayer" {freeze, Int+2} (still there?) Int+2: It affects your intelligence (+2). (38, 0, D) the staff of the Stoat {rElec rC+ Str+5 Int-4 Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 1, D) a +0 giant club a +0 robe the +1 pair of gloves "Dush" {*Slow Str+7 Slay-2} Str+7: It affects your strength (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). *Slow: It may slow you when you take damage. the ogre corpse of Erolcha (skeletalised by now) (38, 14, D) a +6 sling (unseen) (38, 15, D) a +1 ring mail of willpower (still there?) a book of Scorching (still there?) (38, 16, D) a +0 war axe a +0 chain mail a wand of polymorph (6) an orc corpse (skeletalised by now) (38, 18, D) a +0 trident a +0 chain mail (38, 28, D) a +0 trident a +1 plate armour of poison resistance a staff of alchemy (38, 30, D) a +1 trident of protection (38, 49, D) the ring "Mebuis" {rCorr Int+4 SInv} [ring of resist corrosion] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (38, 50, D) a +2 vampiric scimitar a staff of earth (39, -1, D) a staff of cold (39, 0, D) the +1 plate armour "Henutao" {*Corrode rF- rC+++ rN+} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 pair of gloves (39, 1, D) a +0 scimitar of flaming (still there?) a -2 halberd (still there?) a +0 animal skin (still there?) 4 scrolls of enchant armour (still there?) the kobold corpse of Pikel (skeletalised by now) (still there?) (39, 2, D) a +3 rapier of electrocution (still there?) 12 large rocks (still there?) (39, 3, D) a +0 mace a +0 ring mail of willpower (39, 16, D) a +0 dagger a +0 dagger a +0 ring mail (39, 18, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (39, 28, D) a +1 short sword of freezing (39, 29, D) a +2 long sword of holy wrath (unseen) (39, 48, D) the staff "Taxaomn" {rC+ Dex-5 Tloc Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 50, D) a ring of protection from cold a shapeshifter corpse (skeletalised by now) (39, 51, D) the +7 battleaxe of the Girdle {chaos, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (40, 14, D) a staff of death a +0 chain mail a staff of air an orc corpse (skeletalised by now) (40, 15, D) a +2 robe of willpower (unseen) (40, 16, D) a +0 giant club (40, 17, D) a +0 flail a +0 leather armour a warg corpse (skeletalised by now) (40, 29, D) a staff of air (unseen) (40, 47, D) a ring of see invisible (40, 48, D) a +1 plate armour of poison resistance (unseen) (40, 49, D) a +2 orcbow of freezing a +2 leather armour of positive energy a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (41, -1, D) a +6 ring of intelligence (still there?) the ring "Pihew" {rC+ rN+ Str+6 Int+3 Dex+2} (still there?) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. (41, 2, D) a ring of poison resistance (still there?) a +0 war axe of pain (still there?) a +2 cloak of poison resistance (still there?) the human corpse of Nikola (skeletalised by now) (still there?) (41, 14, D) a +0 short sword (41, 15, D) a staff of cold (41, 28, D) a +2 scale mail of poison resistance (42, 1, D) a +0 robe (still there?) a +1 whip of freezing (still there?) a staff of earth (still there?) (42, 14, D) the +0 falchion of Traps {flame, ^Drain rF+ rN+ Int+5} (still there?) Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (42, 17, D) a +1 great sword the +2 orcbow "Beetlebane" {flame, rC+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. a +0 plate armour an orc corpse (skeletalised by now) (42, 28, D) a staff of conjuration (42, 47, D) a +1 heavy spear (unseen) (42, 51, D) a +2 dagger of electrocution (unseen) (42, 52, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (43, 14, D) a granite talisman (43, 47, D) a +4 short sword of venom (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (43, 49, D) a +0 hand axe of venom a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (44, 28, D) a +3 hand axe of holy wrath (unseen) (44, 29, D) a staff of conjuration (unseen) (44, 50, D) a +3 heavy sling (still there?) a staff of air (still there?) the +4 short sword "Curuetiz" {speed, ^Fragile MP+8 Dex+6 Stlth+} (still there?) Dex+6: It affects your dexterity (+6). MP+8: It affects your magic capacity (+8). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. a +2 great sword of electrocution (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (44, 51, D) a +0 broad axe of venom (still there?) A Tutorial on Theurgy (still there?) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Summon Small Mammal Summoning 1 c - Apportation Translocation 1 a glowing shapeshifter corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (45, 49, D) a +1 spear of flaming (still there?) the staff of the Twisting Gods {rElec rN+ Str+3 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a glowing shapeshifter corpse (skeletalised by now) (still there?) (45, 55, D) a glowing shapeshifter corpse (skeletalised by now) (46, 48, D) a +0 arbalest of flaming (46, 52, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (46, 54, D) a glowing shapeshifter corpse (47, 35, D) a +0 arbalest of freezing (unseen) (47, 48, D) a staff of death (47, 49, D) a +4 ring of protection (47, 50, D) a +0 hand axe of flaming a ring of willpower (47, 53, D) a shapeshifter corpse (skeletalised by now) (48, 48, D) a +2 plate armour of fire resistance the amulet "Haloymar" {+Inv rElec Regen+ Str+4 Dex-3} [amulet of regeneration] Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (48, 49, D) a +0 spear of distortion (48, 50, D) a glowing shapeshifter corpse (skeletalised by now) (49, 0, D) a +3 leather armour of fire resistance the +9 long sword of the Leatherback {freeze, *Corrode rF+ rC+++} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. *Corrode: It may corrode you when you take damage. (49, 1, D) a +3 ring mail of fire resistance (49, 24, D) an orb of energy (unseen) (49, 48, D) a +6 morningstar of draining (49, 50, D) a glowing shapeshifter corpse (skeletalised by now) (49, 54, D) a glowing shapeshifter corpse (50, 5, D) a cane toad corpse (skeletalised by now) (50, 11, D) a staff of air a staff of air a ring of poison resistance a +0 short sword of protection a staff of air (50, 24, D) a staff of alchemy (unseen) (50, 25, D) a +0 trident a +0 trident (50, 26, D) the +7 demon trident "Coprocuff" {pain, rF+++ rN++ Dex-2} Dex-2: It affects your dexterity (-2). rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. (50, 37, D) a +2 mace of protection (50, 48, D) a glowing shapeshifter corpse (skeletalised by now) (50, 49, D) a +6 antimagic dagger a +3 chain mail of cold resistance (50, 51, D) a glowing shapeshifter corpse (skeletalised by now) (50, 54, D) a glowing shapeshifter corpse (skeletalised by now) (51, 1, D) a +4 ring of slaying a wand of light (7) (51, 4, D) a +0 animal skin a spriggan corpse (skeletalised by now) (51, 24, D) a +0 flail of venom (51, 25, D) a staff of death (51, 26, D) a +0 dire flail a +0 chain mail a demonspawn corpse (skeletalised by now) (51, 35, D) the +2 flail of Qimmihihynu {antimagic, Int+2} Int+2: It affects your intelligence (+2). (51, 49, D) a ring of protection from cold a ring of see invisible (52, 0, D) a +5 shortbow of freezing (52, 2, D) the +6 falchion "Undertaker" {elec, rPois Dex+2 SInv} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. a +0 animal skin a cane toad corpse (skeletalised by now) (52, 11, D) an amulet of guardian spirit (52, 24, D) a +1 leather armour of cold resistance (52, 25, D) a +2 robe of cold resistance (52, 37, D) the +1 pair of gloves of Vlad {rC+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +4 orcbow of draining (52, 48, D) a +0 barding of cold resistance (52, 51, D) the ring of the Scarab {EV+5 SInv} [ring of evasion] EV+5: It affects your evasion (+5). SInv: It lets you see invisible. the +0 orcbow of the Solemn God {heavy, Will+ rCorr Int-5} Int-5: It affects your intelligence (-5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (53, 0, D) a +0 flail a +3 whip of draining a spriggan corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 3, D) a hydra corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (53, 5, D) a cane toad corpse (skeletalised by now) (53, 6, D) a +0 rapier (53, 37, D) a +2 chain mail of willpower (unseen) (53, 48, D) a staff of earth (still there?) a book of Dangerous Friends (still there?) (53, 49, D) a +0 leather armour of poison resistance (unseen) (53, 51, D) a glowing shapeshifter corpse (skeletalised by now) (54, 24, D) the +0 double sword of the End of Times {holy, rPois rC+ rCorr SInv} rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (54, 36, D) a +0 sling of freezing (unseen) (54, 48, D) the +12 flail of Orionau {drain, rElec rF+ Will+ Stlth+} rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (54, 49, D) a +2 bardiche of venom (unseen) (54, 50, D) the Almanac of Meteoric Calling Spells Type Level a - Static Discharge Conjuration/Air 2 b - Call Imp Summoning 2 c - Silence Hexes/Air 5 d - Summon Hydra Summoning 7 (55, -1, D) a +0 robe (still there?) a staff of conjuration (still there?) (55, 2, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (still there?) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a +0 vampiric lajatang (still there?) a +0 spectral quarterstaff (still there?) a +7 quarterstaff of distortion (still there?) (55, 5, D) a cane toad corpse (skeletalised by now) (55, 11, D) a +1 hand axe of venom (56, 6, D) a yak corpse (skeletalised by now) (56, 11, D) a +0 great mace of protection (58, 36, D) the +2 short sword of Samoodod {flame, rPois rF+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison. (59, 36, D) a ring of ice a ring of willpower a ring of resist corrosion an amulet of the acrobat a ring of willpower a ring of ice a +4 ring of protection (59, 38, D) a +2 great sword of flaming (unseen) (59, 47, D) a +4 great mace of draining (unseen) (59, 48, D) a +3 great mace of venom (unseen) (59, 49, D) an amulet of regeneration (60, 28, D) a staff of fire (unseen) (60, 36, D) a staff of conjuration (60, 38, D) a +1 ring mail of cold resistance (unseen) (60, 47, D) a wand of paralysis (3) (60, 49, D) the +10 dagger of Fate {holy, rElec Str+2} (still there?) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. a +1 robe of willpower (still there?) 4 potions of haste (still there?) (61, 2, D) a ball python corpse (skeletalised by now) (61, 16, D) 3 large rocks (still there?) a staff of conjuration (still there?) a cyclops corpse (skeletalised by now) (still there?) (61, 17, D) the +2 quick blade "Irhifah" {venom, rF+} rF+: It protects you from fire. (unseen) (61, 27, D) a +0 buckler (still there?) a +0 scale mail (still there?) a +0 war axe of freezing (still there?) (61, 36, D) a +5 dagger of venom (61, 47, D) a staff of death (unseen) (61, 49, D) a +0 dire flail (still there?) the +0 scimitar of Supt {freeze, Fly rElec rC- Str-2} (still there?) Str-2: It affects your strength (-2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. (61, 50, D) a +3 great mace of freezing (still there?) a +0 plate armour (still there?) a +0 flail (still there?) (62, 0, D) the +1 mace of Massacring {heavy, rElec rN++ Str-3} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (62, 1, D) a +1 ring mail of cold resistance (unseen) (62, 18, D) a staff of cold (62, 26, D) a +0 dagger a +1 plate armour of cold resistance (62, 40, D) a +0 great sword of flaming (unseen) (62, 47, D) a +5 orcbow of freezing (unseen) (62, 48, D) a +2 battleaxe of draining (still there?) a +0 plate armour (still there?) (63, 0, D) a ball python corpse (skeletalised by now) (63, 1, D) a +0 flail a +0 robe (63, 8, D) the +2 flail of Solunwey {elec, rElec rPois Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (63, 15, D) a +0 trident 2 large rocks (63, 17, D) a +2 pair of gloves of hurling a staff of air a ring of poison resistance a cyclops corpse (skeletalised by now) (63, 18, D) a +0 war axe of venom a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 26, D) a +0 flail of protection an elf corpse (skeletalised by now) (63, 37, D) the staff of Friendship {rF+ Int-5 Dex+3 Fire Air} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of conjuration (still there?) a staff of conjuration (still there?) (63, 47, D) a manual of Evocations (still there?) Laic's Writings on Injurious Illusion (still there?) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (63, 48, D) a wand of digging (3) (still there?) the +21 crystal plate armour "Odi Sydu" {rElec} (still there?) rElec: It insulates you from electricity. (63, 52, D) a caustic shrike corpse (64, 27, D) a +0 dagger (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) the staff of the Equator {rN++ Int-2 Dex+3 Ice Earth} (still there?) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. an elf corpse (skeletalised by now) (still there?) (64, 30, D) a +0 scimitar an elf corpse (skeletalised by now) (64, 38, D) a fire giant corpse (skeletalised by now) (64, 40, D) a +2 great sword of flaming (unseen) (64, 48, D) the +2 ring mail "Zeompo" {*Slow rElec rC++ Regen+} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (unseen) (64, 50, D) the +6 morningstar of Courage {flame, Will+ SInv} (still there?) Will+: It increases your willpower. SInv: It lets you see invisible. a +0 falchion of flaming (still there?) a +0 giant club (still there?) a staff of fire (still there?) (65, 17, D) a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (65, 26, D) a +0 dagger (still there?) a +3 ring mail (still there?) a book of Winter (still there?) an elf corpse (skeletalised by now) (still there?) (65, 47, D) a +1 quarterstaff of speed (unseen) (65, 48, D) a ring of fire a wand of warping (4) (65, 51, D) a staff of alchemy (still there?) a +1 morningstar of draining (still there?) the ring "Cessawne" {Fly rElec Int+5} (still there?) [ring of flight] Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Fly: It grants you flight. a caustic shrike corpse (still there?) (65, 52, D) a wand of flame (6) (still there?) +1 storm dragon scales (still there?) a caustic shrike corpse (still there?) (65, 53, D) a caustic shrike corpse (65, 54, D) a +3 morningstar of holy wrath (unseen) (66, 26, D) a +0 long sword an elf corpse (skeletalised by now) (66, 47, D) a book of Air (66, 48, D) a book of Party Tricks (still there?) a +1 ring mail of cold resistance (still there?) (66, 55, D) a +0 giant club (67, 2, D) a +0 dagger a +0 leather armour (67, 48, D) 4 potions of heal wounds a +3 morningstar of protection the staff "Naij" {rF+ Will- Dex+2 SInv Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 arbalest of electrocution a +3 ring mail of fire resistance (68, 0, D) a +6 antimagic quarterstaff (68, 3, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (68, 47, D) a +2 scale mail of poison resistance (unseen) (69, 2, D) a +0 long sword an elf corpse (skeletalised by now) (69, 37, D) a +2 rapier of speed (unseen) (69, 46, D) the staff "Bent" {rF+ MP+6 Str+3 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (69, 48, D) a +4 spectral quarterstaff (still there?) the +5 dagger "Binessihuo" {protect, rC+++} (still there?) rC+++: It renders you almost immune to cold. a wand of flame (12) (still there?) (69, 49, D) the ring of Amorality {Fire rElec} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (69, 52, D) a caustic shrike corpse (70, 8, D) a +2 shortbow of freezing (unseen) (70, 9, D) a +2 short sword of venom (unseen) (70, 46, D) a wand of warping (4) (70, 48, D) a +2 great mace of draining (still there?) a +4 sling of flaming (still there?) (70, 49, D) a staff of air (still there?) a staff of alchemy (still there?) (70, 50, D) a +0 giant club an iron giant corpse (71, 8, D) the +0 trident of Ahuxkif {vamp, ^Fragile Int+5} Int+5: It affects your intelligence (+5). ^Fragile: It will be destroyed if unequipped. (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 17, D) a +4 orcbow of electrocution a ball python corpse (skeletalised by now) (71, 18, D) a black mamba corpse (skeletalised by now) (71, 27, D) a +3 antimagic shortbow (still there?) the +6 great mace of Recklessness {spect, rC+ rN+ Will- Dex+5} (still there?) Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. (71, 36, D) a +2 chain mail of positive energy a polar bear corpse (skeletalised by now) (71, 38, D) a polar bear corpse (skeletalised by now) (71, 47, D) a Codex of Conductivity (71, 49, D) a +0 giant club (still there?) a +0 plate armour (still there?) a +0 orcbow of freezing (still there?) (72, 9, D) a +1 ring mail of poison resistance (unseen) (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a +1 antimagic hand axe (72, 18, D) a +0 spear (72, 36, D) a staff of fire (72, 47, D) a staff of alchemy (unseen) (72, 48, D) a wand of paralysis (6) (still there?) a +2 sling of freezing (still there?) (73, 1, D) a staff of death (73, 16, D) a staff of conjuration (still there?) a wand of paralysis (5) (still there?) (73, 37, D) the +7 long sword "Tostoibo" {elec, rF- Dex+6} Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. (73, 38, D) a rime drake corpse (skeletalised by now) (73, 47, D) a staff of earth (unseen) (73, 48, D) a +6 ring of strength (73, 52, D) a caustic shrike corpse (74, 2, D) a ball python corpse (skeletalised by now) (74, 17, D) a +0 hand axe (still there?) a +0 robe (still there?) the staff "Gipoilof" {^Contam rF+ Str+4 Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a naga corpse (skeletalised by now) (still there?) (74, 47, D) a book of Beasts (74, 48, D) a staff of conjuration (unseen) (74, 49, D) a staff of conjuration (unseen) (74, 50, D) Sif Muna's Incunable of the Hyperbolic Pyre Spells Type Level a - Lesser Beckoning Translocation 2 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 (unseen) (75, 1, D) a maw talisman (75, 47, D) a +1 heavy spear (unseen) (75, 48, D) the amulet "Zabez" {rF- Regen+ RegenMP+ Dex+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. (unseen) (75, 49, D) a wand of light (4)