47s Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 2, D:1) a jackal corpse (skeletalised by now) (1, 9, D:1) a hobgoblin corpse (skeletalised by now) (8, 11, D:1) a +0 dagger (11, -13, D:1) a +0 short sword a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, -12, D:1) a ball python corpse (skeletalised by now) (12, 6, D:1) a +0 scale mail (18, 8, D:1) a +0 robe (24, 11, D:1) a +0 club 3 stones (27, 3, D:1) a +0 club (28, 15, D:1) a +0 dagger a goblin skeleton (29, 10, D:1) a +0 dagger a jackal skeleton (30, 2, D:1) a ball python skeleton (39, 3, D:1) a hobgoblin corpse (skeletalised by now) (40, 2, D:1) a hobgoblin corpse (skeletalised by now) (44, 31, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -3, D:2) a +0 short sword (8, 30, D:2) a +0 short sword (12, 29, D:2) a +0 flail (13, -1, D:2) a +0 club (16, 29, D:2) 11 gold pieces (20, 30, D:2) a +0 rapier (21, 14, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (24, 11, D:2) a +0 ring mail (25, 29, D:2) a ball python corpse (26, 19, D:2) a +0 leather armour (32, 12, D:2) an adder skeleton (33, 10, D:2) the +6 scale mail of Darkness {^Contam Harm rElec rC+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (36, 13, D:2) a +0 leather armour (38, 26, D:2) a bat corpse (39, 18, D:2) a +0 dagger 5 poisoned darts a kobold corpse (39, 22, D:2) a dart slug corpse