47s Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -15, D:1) a ball python skeleton (11, 0, D:1) a +0 club 2 stones a kobold skeleton (12, -16, D:1) a quokka skeleton (14, -17, D:1) a +0 dagger (14, -14, D:1) a +0 mace a hobgoblin skeleton (17, -10, D:1) a hobgoblin skeleton (24, 5, D:1) 9 stones (25, 10, D:1) a +0 club (30, 32, D:1) a +0 whip a bat corpse (skeletalised by now) (31, 13, D:1) a +0 dagger (34, 32, D:1) a +0 short sword (36, 35, D:1) a +0 club (37, 35, D:1) a +0 flail (37, 39, D:1) a jackal corpse (skeletalised by now) (49, 28, D:1) a +0 robe (53, 16, D:1) a +0 club (53, 25, D:1) a rat corpse (skeletalised by now) (58, 24, D:1) a rat corpse (skeletalised by now) (59, 27, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 4, D:2) the +1 robe of Gluttony {Harm Rampage SInv} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SInv: It lets you see invisible. It cannot be enchanted further. (9, 0, D:2) a bat skeleton (10, 39, D:2) a +0 club a goblin skeleton (13, 36, D:2) a +0 dagger (20, 35, D:2) a +0 club (21, -6, D:2) a +0 hammer (33, -3, D:2) a +0 short sword (34, 36, D:2) a ball python skeleton (34, 43, D:2) a +0 club a goblin skeleton (35, 41, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 4 stones (9, -9, D:3) a dart slug corpse the felid corpse of Natasha (11, 1, D:3) an adder corpse (12, -23, D:3) a +0 club an orc corpse (skeletalised by now) (14, -28, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (14, -13, D:3) a +0 dagger an orc corpse (14, -12, D:3) a +0 hand axe an orc corpse (15, -13, D:3) a +0 mace an orc corpse (16, -27, D:3) a +0 short sword (16, -9, D:3) a potion of might (19, 1, D:3) a +0 rapier