Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 18039848803185933955 (custom seed) 25 4damian4 the Apothecary (level 3, -1/24 HPs) Began as a Formicid Alchemist on Mar 12, 2025. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (182 turns). 4damian4 the Apothecary (Formicid Alchemist) Turns: 182, Time: 00:03:17 Health: -1/24 AC: 2 Str: 12 XL: 3 Next: 20% Magic: 1/16 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... c - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: faith @: lethally poisoned (-1 -> -3) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - the Hermit's Pendant (around neck) {Faith Invo=14 Evo=0 MP+5} (You acquired it on level 2 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.4 Spellcasting + Level 1.1 Conjurations + Level 4.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Jinxbite Hex 2% N/A 30% 2 Sticky Flame Fire/Alch 9% 2d5 58% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 90% 5 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - you Okay, then. Found 9 gold pieces. You feel sick. Attack: -) Nothing wielded Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. A goblin comes into view. It is wielding a +0 dagger. There are monsters nearby! Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - quokka Aim: a quokka (53% to hit and 44% to hit with your off-hand punch) Your weapon can't reach that far! Okay, then. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (60% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is severely wounded. The goblin shouts! You feel sick. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin, p - quokka Aim: a hobgoblin (71% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. You feel sick. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - hobgoblin The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is severely wounded. You feel sick. The quokka bites you. You die... #. #..........##. #.##............. ...........g>.. #...........## #...†........## #......g.)..... . #...........# .. #...@r.....##... ##.....###...... ###.#.)......### #.###†.......# #.# #.#####..###.. #.###.# ###....... #.#...###......... $.#...##....#.# #. #.....>...#.###. You could see a quokka (poisoned), a hobgoblin (very poisoned) and a goblin. Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:2) A giant cockroach (D:2) A goblin (D:2) A kobold (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 4damian4 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D:1 | You fall into a shaft and drop 1 floor! 45 | D:2 | Identified 3 scrolls of acquirement 45 | D:2 | Acquired the -2 pair of gloves of Submission {rElec Str+2 | Slay+5} 48 | D:2 | Acquired a +2 robe of willpower 49 | D:2 | Acquired the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 49 | D:2 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 161 | D:2 | Reached skill level 1 in Conjurations 168 | D:2 | Reached XP level 2. HP: 19/19 MP: 6/10 178 | D:2 | Reached XP level 3. HP: 8/24 MP: 4/11 182 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_loops_ring, minivault_4 D:2: layout_rooms, ebering_ecumenical_altar_webs, serial_shops, nicolae_shop_tiny_statue_garden Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.1 Dodging | 2 | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 18 Ability: Shaft Self || 1 Use: Scroll || 3 Armour: Robe || 4 Dodge: Dodged || 4