Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 859855860448436274 156 4dwarfkabiri the Magician (level 5, -2/36 HPs) Began as a Djinni Conjurer on May 18, 2025. Killed by an exploding Grinder (12 damage) ... ignited by their inner flame ... on level 3 of the Dungeon. The game lasted 00:02:02 (1324 turns). 4dwarfkabiri the Magician (Djinni Conjurer) Turns: 1324, Time: 00:02:02 Health: -2/36 AC: 2 Str: 6 XL: 5 Next: 64% Gold: 66 EV: 11 Int: 20 God: SH: 0 Dex: 13 rFire + + . f - +1 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +1 sling (weapon) Armour a - a +0 robe (worn) Jewellery l - a +4 ring of slaying Scrolls b - a scroll of enchant weapon c - 2 scrolls of identify e - a scroll of torment Potions d - a potion of haste {unknown} g - a potion of heal wounds {unknown} h - a potion of curing {unknown} k - a potion of enlightenment {unknown} Skills: * Level 0.7 Fighting * Level 0.5 Ranged Weapons + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Summon Small Mammal Summ 96% N/A 1% 1 f - Static Discharge Conj/Air 48% 3-5/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The creatures around you are filled with an inner flame! It was a scroll of immolation. You start waiting. Grinder is nearby! Grinder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (blue smoke, inner flame, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Flame seeps out of Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Grinder. Flame seeps out of Grinder. Grinder is moderately wounded. Grinder says, "There's only one good use for a tongue: cutting it out." Grinder hits you! You writhe in agony. The searing ray hits Grinder! Flame seeps out of Grinder. Grinder is heavily wounded. Grinder misses you. The searing ray hits Grinder. Flame seeps out of Grinder. Grinder is heavily wounded. You finish channelling your searing ray. Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, inner flame, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Flame seeps out of Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder is engulfed in blazing flames. Grinder explodes! The fiery explosion engulfs you! You resist. You die... #........#...# #.# ## #........###.# #.## .###....)...# #5###..# .##.........# #§§###.# ............# ##§###.##### ...##.......# #§§§§§.....# #...##.....# #§§§§§§....# ###<##†...# #§○§.......# #..>.#.## #§@§§......# ###..#..# ##..........# ##..##.###...##..###### ###...#).†...###....## ##.....#.#..#####..#..# †..###....#........#..# ######†##....##+##....# # #..####..#...#.##.# #.## #..#.ß.#.##.# There were no monsters in sight! Vanquished Creatures Grinder (D:3) A phantom (D:3) Jessica (D:3) 2 adders A ribbon worm (D:2) 7 endoplasms 2 giant cockroaches 5 hobgoblins 2 jackals (D:3) 6 ball pythons 4 bats 2 frilled lizards 4 goblins A kobold (D:1) 2 quokkas (D:1) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 4dwarfkabiri the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | 4dwarfkabiri set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 550 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 550 | D:1 | Learned a level 1 spell: Summon Small Mammal 1011 | D:2 | Noticed an ogre 1057 | D:3 | Noticed Jessica 1067 | D:3 | Killed Jessica 1067 | D:3 | Noticed a phantom 1068 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 1184 | D:3 | Killed a phantom 1185 | D:3 | Reached XP level 5. HP: 25/36 MP: 0/0 1185 | D:3 | Learned a level 2 spell: Static Discharge 1300 | D:3 | Noticed Grinder 1324 | D:3 | Killed Grinder 1324 | D:3 | Killed by an exploding Grinder... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, minmay_vboxes D:2: layout_basic, kennysheep_decorative_pillar D:3: layout_rooms, nicolae_shop_antique_consumables, minmay_misc_feat_room, uniq_natasha, uniq_grinder, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.7 Ranged Weapons | | 0.5 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 8 || 76 Searing Ray | 3 | 6 || 9 Use: Scroll | | 4 || 4 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 3 | 2 || 5