Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9609016562052131405 (custom seed) 67 768423768 the Magician (level 3, -4/19 HPs) Began as a Deep Elf Fire Elementalist on May 3, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1101 turns). 768423768 the Magician (Deep Elf Fire Elementalist) Turns: 1101, Time: 00:02:03 Health: -4/19 AC: 3 Str: 5 XL: 3 Next: 98% Magic: 5/10 EV: 12 Int: 21 God: Gold: 71 SH: 0 Dex: 15 Spells: 7/10 levels left rFire + . . (50%) c - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . e - +0 pair of boots Will ..... d - amulet of regeneration Stlth ++ b - ring of resist corrosion HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: about to teleport A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Magical Staves c - a staff of fire (weapon) Jewellery b - a ring of resist corrosion (worn) d - an amulet of regeneration (worn) Scrolls I - a scroll of immolation t - 2 scrolls of teleportation d - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of lignification {unknown} l - a potion of cancellation {unknown} n - a potion of moonshine {unknown} o - 2 potions of heal wounds {unknown} p - a potion of might {unknown} Skills: + Level 3.0 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting + Level 1.9 Conjurations * Level 4.1 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 64% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Inner Flame Hex/Fire 19% N/A 16% 3 Volatile Blastmotes Fire/Tloc 38% 2d13 16% 3 Flame Wave Conj/Fire 25% 2d8 32% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Arcjolt Conj/Air 4% 1d14 91% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 falchion. p - an orange potion i - a scroll of identify As you read the scroll of identify, it crumbles to dust. c -> I - a scroll of immolation You now have 71 gold pieces (gained 11). You encounter a kobold. It is wielding a +0 dagger and quivering stones. A kobold is nearby! The kobold hits you but does no damage. You feel a surge of power! Flames lash the kobold. You kill the kobold! You hear a shout! You encounter a gnoll. It is wielding a +0 halberd. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a gnoll. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 spear and quivering atropa-tipped darts. You encounter a bat. The gnoll hits you from afar with a +0 halberd! You encounter a gnoll. It is wielding a +0 club. The bat leaves your sight. You feel a surge of power! Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. The gnoll shouts! x2 The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You encounter a kobold. It is wielding a +0 dagger. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The kobold shouts! The gnoll closely misses you. The gnoll hits you with a +0 flail. You die... ## ##.#....#####.# #..#....### .# #######.###.....# .. #....##.###.....###.... #...................... ##.......###...#.###.... #................)...... ...........#............ ......#####.....@....... ##....# #.....j.....## ##....# #.....j.....# ####### ##.........## # ....jbj...## # ...........# # ....K....... # ............# You could see 4 gnolls, a bat and a kobold. Vanquished Creatures Terence (D:2) An adder (D:2) A ribbon worm (D:2) 6 endoplasms 2 hobgoblins (D:1) 2 quokkas 3 ball pythons 2 bats 5 frilled lizards 3 goblins 7 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 768423768 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 121 | D:1 | Learned a level 2 spell: Scorch 672 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 686 | D:2 | Encountered Terence 691 | D:2 | Killed Terence 1101 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_e, layout_basic D:2: layout_rooms, minmay_misc_feat_roman, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Fire Magic | 4 | 4.1 Dodging | 3 | 3.0 Stealth | | 2.4 Conjurations | | 1.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Foxfire || 67 Scorch || 21 Read: Identify || 2 Teleportation || 1 Armour: Robe || 11 Dodge: Dodged || 8