Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 10778434956976998723 63 AIAndy the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Apr 21, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:57 (1473 turns). AIAndy the Magician (Djinni Conjurer) Turns: 1473, Time: 00:03:57 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 33 EV: 11 Int: 21 God: SH: 0 Dex: 15 rFire + + + l - +0 short sword rCold x . . n - orb {mayhem} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... p - ring of the Commoners {rF+ Wiz Dex+3} Stlth ++ j - ring of see invisible HPRegen 0.25/turn %: mayhem, wizardry (x1), infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons l - a +0 short sword (weapon) Armour a - a +0 robe (worn) n - an orb of mayhem (worn) Jewellery j - a ring of see invisible (worn) p - the ring of the Commoners (worn) {rF+ Wiz Dex+3} (You found it on level 2 of the Dungeon) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Scrolls b - 2 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} m - a scroll of enchant armour {unknown} q - a scroll of poison {unknown} Potions c - 3 potions of curing {unknown} g - a potion of mutation {unknown} h - 2 potions of attraction {unknown} i - a potion of might {unknown} k - a potion of haste {unknown} o - 2 potions of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 8% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 8% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 hammer. Found six hammers. Found a runed translucent door. You see here a +0 hammer. Found a hammer. You see here a +0 hammer. Unknown command. You see here a +0 hammer. Found two hammers. You see here a +0 hammer. As you open the door, it creaks loudly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. * * * LOW HITPOINT WARNING * * * Crazy Yiuf barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... ##### #...# ### ♣♣###.#.# #)))#♣♣ ♣♣.#...#.# #.))j@♣♣♣♣......#.# #÷))#♣))♣)......#.#### ### ♣♣♣)♣).#.#.#....) ♣♣♣♣♣###.#..... #..#.#... ###..#..... #.......... ###### #.#....<..# #....# #.###.#..## You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) 2 dart slugs 3 endoplasms 5 giant cockroaches 4 hobgoblins 4 jackals 5 quokkas 7 bats 2 frilled lizards 5 goblins 2 kobolds (D:1) 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIAndy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AIAndy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 450 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 450 | D:1 | Learned a level 1 spell: Slow 1135 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1324 | D:2 | Identified the ring of the Commoners {rF+ Wiz Dex+3} 1466 | D:2 | Noticed Crazy Yiuf 1473 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_basic, corexii_corridor_pit, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 17 || 65 Searing Ray | 8 | 7 || 15 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1470 | 1447 | 23 | 0 | 1265 | 2 | 735.0 | Dungeon | 1470 | 1447 | 23 | 0 | 1265 | 2 | 735.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 538 daAuts