Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 7273520862984915212 79 AIAndy the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on May 25, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:31 (2285 turns). AIAndy the Magician (Djinni Conjurer) Turns: 2285, Time: 00:04:32 Health: -2/31 AC: 2 Str: 12 XL: 4 Next: 64% Gold: 68 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... i - +6 ring of strength Stlth ++ j - +4 ring of slaying HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery i - a +6 ring of strength (worn) j - a +4 ring of slaying (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} k - a scroll of poison {unknown} Potions c - 2 potions of lignification {unknown} g - a potion of curing {unknown} l - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. You reach down and open the door. An orc priest and an orc wizard come into view. The orc wizard shouts! The orc wizard curses loudly. An orc comes into view. It is wielding a +0 short sword. There is an open door here. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc shouts! Your fulminant prism crackles loudly. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc hits your fulminant prism with a +0 short sword. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc priest! The orc priest is severely wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Fulminant Prism (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (severely wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ####### #.....# #.###.# ####### #.# #.# ....... #.###<###....... #.......@.....!. #########....... ....... ..).... o...... ..).... ....... ....... You could see an orc priest. Vanquished Creatures An orc wizard (D:3) 2 adders (D:2) An orc (D:3) 6 hobgoblins 4 quokkas 7 ball pythons 3 bats 4 frilled lizards (D:1) 6 goblins 8 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIAndy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AIAndy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 624 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 624 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1278 | D:2 | Found a faded altar of an unknown god. 2057 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2285 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: minmay_diamond_boxcup, layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_misc_feat_five D:3: layout_basic, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Cast: Magic Dart | 54 | 1 || 55 Searing Ray | 8 | 5 || 13 Fulminant Prism | | 1 || 1 Armour: Robe | 9 | || 9 Dodge: Dodged | 11 | || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2283 | 2218 | 65 | 0 | 2046 | 3 | 761.0 | Dungeon | 2283 | 2218 | 65 | 0 | 2046 | 3 | 761.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts D:2: 1078 daAuts D:3: 22 daAuts