Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 16479570528502627470 14 AIAndy the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on July 2, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:13 (174 turns). AIAndy the Magician (Djinni Conjurer) Turns: 174, Time: 00:02:13 Health: 0/21 AC: 0 Str: 6 XL: 2 Next: 55% Gold: 14 EV: 17 Int: 19 God: SH: 0 Dex: 11 rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: scroll-form, flying, very slightly contaminated A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (melded) Talismans c - an inkwell talisman (active) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8(4.3) Conjurations + Level 3.8(4.3) Hexes + Level 3.8(4.3) Summonings + Level 3.8(4.3) Necromancy + Level 3.8(4.3) Translocations + Level 3.8(4.3) Forgecraft + Level 3.8(4.3) Fire Magic + Level 3.8(4.3) Ice Magic + Level 3.8(4.3) Air Magic + Level 3.8(4.3) Earth Magic + Level 3.8(4.3) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of cancellation. You feel magically purged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.##.##.####...#......... .....# #...#......... ###### #...#......... #...#.#.....#. #...#.#.....#. ######## ##.##......... #......# ##.##......... #.####.###...#....<.... #....h;......########## #..#..........# #..#..........# #.h###.###....... #......# ##.##### ##.##### #.# #.# #.# ..# .# .## You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIAndy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AIAndy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 174 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_cross Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 3 Dodge: Dodged || 4 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 174 | 169 | 5 | 0 | 113 | 1 | 174.0 | Dungeon | 174 | 169 | 5 | 0 | 113 | 1 | 174.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 174 daAuts