Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13956608122466105553 29 AIPACWARRIOR1 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:09:13 (358 turns). AIPACWARRIOR1 the Magician (Djinni Conjurer) Turns: 358, Time: 00:09:14 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 11 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet d - a +0 leather armour Jewellery b - an amulet of chemistry (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} Potions f - a potion of might {unknown} j - a potion of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. The endoplasm hits you. The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Your Stealth skill increases to level 2! You hit the endoplasm but do no damage. You stop channelling your searing ray. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #.####<.## # ###............# ..##...†.....####.# .....##.##...# #.##.#...#...# #...#........## .....#...#..# ...#..#.##..##### #.#.##..@J†...... ... #.#.##...... ##. ..#...# ..... ..#....... #### ... ..#...#.# #...#.##.##.# # .## ... # .. ### You could see an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 5 hobgoblins A quokka (D:1) 4 ball pythons 3 bats A frilled lizard (D:2) 2 goblins (D:1) 2 rats (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIPACWARRIOR1 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | AIPACWARRIOR1 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 330 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 330 | D:2 | Learned a level 1 spell: Summon Small Mammal 358 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, serial_shops, shop, dreamdust_princess_corridor D:2: layout_loops_ring, hangedman_decor_clover_reticule, eino_curves_02, minmay_bisected Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.3 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 13