Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13651249555091566917 2 AIPACWARRIOR1 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Mar 4, 2026. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (130 turns). AIPACWARRIOR1 the Magician (Djinni Conjurer) Turns: 130, Time: 00:02:22 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 16 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls c - a scroll of revelation {unknown} Potions d - a potion of moonshine {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The bat hits you but does no damage. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. The bat closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The bat hits you but does no damage. The endoplasm hits you but does no damage. You are too injured to fight recklessly! You hit the endoplasm but do no damage. You punch the endoplasm, but do no damage. The endoplasm is lightly wounded. The bat barely misses you. The endoplasm misses you. The bat misses you. You hit the bat. The bat is heavily wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The bat closely misses you. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The bat hits you. You die... ###..##### .......... .....$...# .........## .......... ## .........# .## .........####..# .......J.......## .......@[.......#### ........b.......)..# ######.........###. #.......!.# #.........# #.........# #.....$...# ########### You could see an endoplasm and a bat. Vanquished Creatures A hobgoblin (D:2) 2 bats 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIPACWARRIOR1 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | AIPACWARRIOR1 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Punch || 1 Cast: Magic Dart || 3 Armour: Robe || 25 Dodge: Dodged || 32