Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 843587149873080025 0 ALLSIGHT the Grave Robber (level 1, 13/13 HPs) Began as a Merfolk Necromancer on July 18, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (38 turns). ALLSIGHT the Grave Robber (Merfolk Necromancer) Turns: 38, Time: 00:00:33 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} Potions g - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 40% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 10% 2 Vampiric Draining Necr 10% 2d6 19% 3 Animate Dead Necr 10% N/A 52% 4 Curse of Agony Necr 10% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, ALLSIGHT the Merfolk Necromancer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. c - a scroll labelled JINIOZAYMEU Found a stone staircase leading down. d - a scroll labelled IXTUUGE KUADEE You encounter a bat. A bat is nearby! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......##.#.##.# ###.....##.#....# #.......##.###### . .................. .. ####........########... #................... #.>............### ##........##.....#... ..#.......#..@....... ...#####..#........... .. ...##........... #.####........... ... #........... .. #........... ............ .........b... You could see a bat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ALLSIGHT the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, nicolae_figureground_sparkle