Abigaol Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (8, 21, D:1) 4 boomerangs (12, 7, D:1) a robe (13, 24, D:1) a trident (16, 18, D:1) a +0 club (17, -8, D:1) a +0 plate armour (18, 23, D:1) a ball python corpse (skeletalised by now) (19, 12, D:1) a ball python skeleton (26, -2, D:1) a bat corpse (skeletalised by now) (29, 2, D:1) a +0 dagger (29, 6, D:1) a +0 club 5 stones (31, 23, D:1) a hobgoblin corpse (skeletalised by now) (31, 24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, 14, D:1) a frilled lizard skeleton (42, -5, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xioduc's Weapon Shoppe a +0 falchion (39 gold) a +0 hand axe (39 gold) the +6 orcbow of Beqyqasu {drain, rElec rF- rC+ Int+2} (720 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +5 flail of concussion (396 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (1040 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +2 dire flail of Extremism {elec, Fly rElec Str+4 Dex+3} (692 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 mace (39 gold) 2 javelins (78 gold) a +0 hand axe (39 gold) a +0 whip (32 gold) (1, -2, D:2) a ring mail (2, -6, D:2) a +0 scale mail (13, -4, D:2) a rat skeleton an adder skeleton (13, 16, D:2) a +0 club a kobold corpse (skeletalised by now) (13, 23, D:2) a +0 robe (14, -16, D:2) a trident (15, -4, D:2) a +0 mace (16, -16, D:2) a +1 dagger of venom (25, -15, D:2) a frilled lizard skeleton (27, 22, D:2) a +0 dagger (28, 11, D:2) a +0 ring mail (32, 16, D:2) a +0 sling (44, -6, D:2) a +0 whip 3 stones (44, 28, D:2) the +1 dagger of the Middle {flame, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (48, 1, D:2) a +0 ring mail (56, 7, D:2) a +0 sling Level 3 of the Dungeon (14, 16, D:3) a +0 dagger 4 stones (16, 4, D:3) a mace (27, -13, D:3) a dagger (31, -3, D:3) a +0 ring mail (32, 9, D:3) a +0 mace an orc corpse (skeletalised by now) (39, -1, D:3) a dagger (47, -14, D:3) a bat skeleton (51, 3, D:3) a +0 spear a +0 spear a +0 club a gnoll skeleton a gnoll skeleton a ball python skeleton Level 4 of the Dungeon [Shop] Faubevvuihu's Weapon Boutique a +0 long sword (38 gold) a +0 spear (33 gold) the +5 whip "Abigaol's Death" {flame, rF+ rC++ Int+3} (740 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 flail of Frustration {venom, Str+5} (403 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 hand axe (33 gold) a +0 war axe (38 gold) a +0 mace (33 gold) a +0 hand axe (33 gold) 3 poisoned darts (19 gold) (11, 7, D:4) a ring mail (20, -29, D:4) a +0 leather armour a +0 whip (21, -31, D:4) a +0 flail (21, 8, D:4) a +0 short sword (23, -36, D:4) a +0 club a goblin skeleton (27, -27, D:4) a hand axe a ball python skeleton (28, -26, D:4) the felid skeleton of Natasha (28, -22, D:4) 2 poisoned darts (33, -22, D:4) a +0 robe (36, -33, D:4) a +0 giant club an ogre skeleton (40, -36, D:4) a ring mail (41, -14, D:4) an adder skeleton (44, -9, D:4) a +0 halberd a +0 halberd a +0 club a gnoll skeleton a gnoll skeleton (47, -10, D:4) a +0 club a gnoll skeleton (47, 8, D:4) a ball python skeleton Level 5 of the Dungeon (1, -3, D:5) a +0 morningstar a +0 chain mail (3, 1, D:5) a +0 spear a gnoll corpse (skeletalised by now) (3, 2, D:5) a +0 short sword (5, 3, D:5) a +0 club (13, -5, D:5) a mace (17, -6, D:5) a river rat corpse (skeletalised by now) (21, -6, D:5) a rat corpse (skeletalised by now) (30, 3, D:5) an iguana skeleton (33, 21, D:5) a parchment of Construct Spike Launcher (34, -12, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (38, -9, D:5) an adder corpse (skeletalised by now) (41, 12, D:5) a spear (42, 3, D:5) a +0 leather armour a +0 short sword an orc skeleton (43, -3, D:5) a +0 spear a gnoll skeleton (44, 8, D:5) a ring mail Level 6 of the Dungeon (8, -41, D:6) a leather armour (14, -42, D:6) 3 large rocks (23, -8, D:6) a scale mail (29, -37, D:6) a robe (31, -41, D:6) a +0 rapier of speed Level 7 of the Dungeon (0, 0, D:7) a +0 halberd a +0 robe (1, 1, D:7) a +0 short sword a +0 robe (2, 3, D:7) a +4 long sword a +0 robe (2, 5, D:7) a +2 great sword a +0 robe (4, 24, D:7) a +0 dagger a +0 robe (18, 11, D:7) a +0 dagger a +0 leather armour (18, 15, D:7) a +0 dagger a +0 robe (18, 22, D:7) a +0 short sword a +0 mace an orc skeleton (19, 8, D:7) a +0 club an orc skeleton (19, 10, D:7) a +0 club a +0 leather armour a +0 hand axe a +2 leather armour of fire resistance an orc skeleton (24, 37, D:7) a grey potion (24, 39, D:7) a scroll labelled MYOM VISTUTANU (26, 27, D:7) a +0 leather armour a +0 dagger (26, 36, D:7) a potion of heal wounds (26, 38, D:7) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (26, 40, D:7) a scroll of identify (27, 3, D:7) a scarab talisman (43, 38, D:7) a +0 whip a +0 club a +0 spear a gnoll skeleton Level 8 of the Dungeon (5, 1, D:8) a +0 flail a +0 halberd (22, -7, D:8) a +0 shortbow (26, -14, D:8) 6 atropa-tipped darts