Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6823870610488865452 13 Acolytest the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on June 3, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:31 (277 turns). Acolytest the Magician (Djinni Hedge Wizard) Turns: 277, Time: 00:01:32 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 50% Gold: 27 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 kite shield Jewellery e - an amulet of dissipation (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp barely misses the hobgoblin. The endoplasm barely misses your cerulean imp. The hobgoblin misses your cerulean imp. Your cerulean imp hits the hobgoblin with a -3 spear. The endoplasm barely misses your cerulean imp. The hobgoblin misses your cerulean imp. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin dies! The endoplasm hits your cerulean imp. Your cerulean imp hits the endoplasm but does no damage. The endoplasm misses your cerulean imp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Your cerulean imp hits the endoplasm with a -3 spear. The endoplasm freezes your cerulean imp. Your cerulean imp is frozen. Your cerulean imp hits the endoplasm but does no damage. The endoplasm barely misses your cerulean imp. Your cerulean imp disappears in a puff of smoke! The endoplasm barely misses you. The endoplasm freezes you. You are frozen! The cold chills you terribly! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... .. ## # ##.... . #.. .### #..>.#.# .. ..# .....#. #.#.# ##..... #...# ..#).## #. ###.#... # #. #.#...#J# #. # #. #.....!@###### ...#####. ###.####.....####.#..... #..............†. #..###.##.###...#. #..###......###.#. .>.....†........... ##.####.##....#.###. #. #. #....#.# ## ## #. #....#.###. You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Acolytest the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Acolytest set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Found Hoiffol's Antique Armour Shop. 180 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 277 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 30 Call Imp || 1 Dodge: Dodged || 3