Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Aer the Conjurer (Deep Elf Conjurer) Turns: 713, Time: 00:07:57 Health: 15/15 AC: 0 Str: 4 XL: 2 Next: 37% Magic: 12/12 EV: 18 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 6/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.26/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You are on level 1 of the Dungeon. You are a walking scroll. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 35 gold pieces. Inventory: Hand Weapons d - a +1 hand axe of venom Armour a - a +0 robe (melded) c - a +0 leather armour Talismans b - an inkwell talisman (worn) Scrolls b - a scroll of blinking Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 2.6 Dodging * Level 3.2 Stealth + Level 0.1 Unarmed Combat * Level 3.3 Spellcasting - Level 4.4(4.9) Conjurations You have 6 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 16% 2 Fugue of the Fallen Necr 5% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Anguish Hex/Necr 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The jackal is moderately wounded. The jackal completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You see here a jackal corpse. You encounter a rat. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a jackal corpse. You see here a jackal corpse. There is a faded altar of an unknown god here. Unknown command. Press < or > to pray at altars. This altar belongs to (a) Ashenzari, (b) Fedhas or (c) Yredelemnul, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Unknown command. Why would you want to do that? Why would you want to do that? Why would you want to do that? Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Saving game... please wait. .....# #.#.# ... ##.#... .†...# #.#.# .... #...... ##.#. ..# ..... ##...... #.# ## #### #....... #.# ... #....... #.# ######.# #....... #.# .....#.#### #....... #.# #..≈≈≈.### #...#### #.# #.≈.;.≈..# #...# #.# #.####≈._.≈#†# ##### #.# #.....≈...≈#.# #.# .######.≈≈≈.#.# ## #.# .........#.##.# #. #.# ########...##.###########. #.# #.####............. #.# #.# ############## #†# #.# There are no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 5 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 529 | D:1 | Reached XP level 2. HP: 15/15 MP: 10/12 599 | D:1 | Found a faded altar of an unknown god. Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.1 Dodging | | 2.6 Unarmed Combat | | 0.1 Spellcasting | | 3.3 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 50 Melee: Unarmed || 50 Cast: Magic Dart || 24 Read: Teleportation || 1 Noise || 1 Immolation || 1 Fear || 1 Blinking || 1 Vulnerability || 1 Armour: Robe || 12 None || 2 Dodge: Dodged || 33 Form: Scroll || 1