Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2423734410296836676 380 Afonso the Ducker (level 6, -1/35 HPs) Began as a Deep Elf Conjurer on June 22, 2025. Slain by a water moccasin zombie (7 damage) ... on level 5 of the Dungeon. The game lasted 00:14:43 (3691 turns). Afonso the Ducker (Deep Elf Conjurer) Turns: 3691, Time: 00:14:44 Health: -1/35 AC: 3 Str: 4 XL: 6 Next: 46% Magic: 0/15 EV: 14 Int: 25 God: Gold: 255 SH: 0 Dex: 19 Spells: 4/15 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ i - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 255 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 10 javelins r - 12 poisoned darts Armour a - a +0 robe (worn) k - an orb of light q - a +0 pair of gloves (worn) Jewellery i - a +6 ring of dexterity (worn) t - a +6 ring of intelligence Scrolls c - 5 scrolls of identify {unknown} f - a scroll of summoning {unknown} g - a scroll of immolation {unknown} h - a scroll of amnesia {unknown} j - a scroll of fog {unknown} m - a scroll of fear {unknown} n - a scroll of enchant armour {unknown} o - 2 scrolls of teleportation {unknown} Potions b - a potion of magic l - a potion of resistance {unknown} p - a potion of brilliance {unknown} s - 2 potions of enlightenment {unknown} Skills: - Level 2.0 Fighting + Level 5.3 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 1.4 Translocations + Level 1.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Construct Spike Launche Frge 12% 2d3 12% 2 Confusing Touch Hex 6% N/A 24% 3 Fugue of the Fallen Necr 6% N/A 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Dispel Undead Necr 6% 3d8 63% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 75% 5 Detonation Catalyst Fire/Alch 9% 1d1 86% 5 Diamond Sawblades Frge 3% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Manifold Assault Tloc 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 Dowan, Duvessa, Menkaure, Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a water moccasin zombie (moderately damaged, 79% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 79% to hit) You focus your ray upon the water moccasin zombie. The searing ray misses the water moccasin zombie. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 79% to hit) You focus your ray upon the water moccasin zombie. The searing ray misses the water moccasin zombie. (Press . to maintain the ray.) The water moccasin zombie bites you! The water moccasin zombie bites you. You don't have enough magic to cast this spell. Unknown command. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. You stop channelling your searing ray. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. You hit the water moccasin zombie but do no damage. The water moccasin zombie is severely damaged. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (severely damaged, 79% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. (Press . to maintain the ray.) The water moccasin zombie bites you! You die... #.# #.# #.# .># #.# #.# #.# #@# #Z# #)# #.# ##.# # #<.#.# #....# #..### ..... You could see a water moccasin zombie. Vanquished Creatures A lemure (D:3) A bombardier beetle (D:3) A hound (D:4) An orc priest (D:5) An iguana (D:4) Natasha (thrice) (D:3) An orc wizard (D:5) 6 gnolls (D:3) 2 adders 2 dart slugs 2 orcs 5 ribbon worms 7 endoplasms 7 giant cockroaches 6 hobgoblins 15 jackals 3 quokkas (D:1) 3 ball pythons 4 bats 4 frilled lizards 4 goblins 7 kobolds 5 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 652 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1388 | D:3 | Reached skill level 5 in Conjurations 1388 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1684 | D:3 | Learned a level 2 spell: Searing Ray 1689 | D:3 | Learned a level 4 spell: Fulminant Prism 1694 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1763 | D:3 | Reached skill level 5 in Spellcasting 1774 | D:3 | Reached XP level 5. HP: 5/28 MP: 0/14 1977 | D:3 | Noticed Natasha 1981 | D:3 | Killed Natasha 2046 | D:3 | Noticed Natasha 2052 | D:3 | Killed Natasha 2053 | D:3 | Reached skill level 1 in Fighting 2085 | D:3 | Noticed Natasha 2095 | D:3 | Killed Natasha 2572 | D:4 | Noticed Menkaure 2684 | D:4 | Reached skill level 5 in Dodging 2684 | D:4 | Reached XP level 6. HP: 35/35 MP: 3/15 2770 | D:4 | Noticed Duvessa 2790 | D:4 | Noticed Dowan 3620 | D:4 | Reached skill level 1 in Translocations 3647 | D:4 | Noticed Pikel 3663 | D:4 | Reached skill level 1 in Alchemy 3667 | D:5 | Entered Level 5 of the Dungeon 3691 | D:5 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, serial_bayou_crossing D:2: layout_rooms D:3: layout_loops_ring, uniq_natasha D:4: minmay_chambers_of_twos, layout_loops_cross, uniq_menkaure, uniq_duvessa, uniq_pikel D:5: layout_basic, gup_sewer_entry_bowl, serial_undead, serial_undead_e, serial_undead_c, serial_undead_d, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_e, enter_ossuary_4 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 4 5 | 5.3 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Fighting | 1 2 | 2.0 Translocations | 1 | 1.4 Alchemy | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | | 6 || 6 Cast: Magic Dart | 89 | 81 || 170 Searing Ray | | 38 || 38 Fulminant Prism | | 6 || 6 Armour: Robe | 4 | 19 || 23 Dodge: Dodged | 7 | 20 || 27