Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1215298748558916819 79 Afonso the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on June 23, 2025. Slain by an ice beast (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (1959 turns). Afonso the Conjurer (Deep Elf Conjurer) Turns: 1959, Time: 00:03:30 Health: -1/25 AC: 2 Str: 4 XL: 4 Next: 16% Magic: 8/11 EV: 13 Int: 25 God: Gold: 99 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . m - +2 mace (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ f - ring of see invisible HPRegen 0.24/turn g - +6 ring of dexterity MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons m - a +2 mace of holy wrath (weapon) Missiles h - 5 javelins Armour a - a +0 robe (worn) Magical Staves p - a staff of conjuration Jewellery f - a ring of see invisible (worn) g - a +6 ring of dexterity (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of acquirement {unknown} e - a scroll of enchant armour {unknown} i - a scroll of poison {unknown} k - a scroll of vulnerability {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of identify {unknown} Potions b - a potion of magic j - 2 potions of mutation {unknown} l - a potion of curing {unknown} Skills: + Level 1.1 Fighting * Level 3.7 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Apportation Tloc 8% N/A 10% 1 Kinetic Grapnel Frge 16% 1d4 10% 1 Poisonous Vapours Alch/Air 16% 1d1 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Starburst Conj/Fire 8% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a staff of conjuration. You now have 99 gold pieces (gained 15). Found 8 stones. Found a stormy altar of Qazlal. An ice beast comes into view. An ice beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. You see here a staff of conjuration. p - a staff of conjuration An endoplasm comes into view. There is an open door, spattered with blood here. Things that are here: a +0 short sword; a stone; a kobold corpse You see here a hobgoblin corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray misses the ice beast. The ice beast hits you but does no damage. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! You stop channelling your searing ray. The ice beast attacks as it pursues you! The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The ice beast hits you. You die... ####### #.....# #.....# #.....# ####################.....# #...........@Y....†)...>.# ###.##################.....# ###...# #.†...# ....#### #.....# ..........# #.....# #########.# #.....# # ####.## # #.# # #. ###############.# You could see an ice beast. Vanquished Creatures Terence (D:2) 2 adders A shadow imp (D:3) 2 endoplasms (D:1) 4 hobgoblins 2 jackals (D:2) 2 quokkas (D:2) 4 ball pythons A bat (D:2) 4 frilled lizards A giant cockroach (D:1) 3 goblins (D:2) 6 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Found Xuisetem's Jewellery Emporium. 514 | D:1 | Reached XP level 2. HP: 13/16 MP: 4/8 888 | D:1 | Learned a level 2 spell: Searing Ray 1299 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1377 | D:2 | Noticed Terence 1382 | D:2 | Killed Terence 1383 | D:2 | Reached skill level 1 in Fighting 1761 | D:3 | Found a faded altar of an unknown god. 1809 | D:3 | Reached XP level 4. HP: 25/25 MP: 9/11 1896 | D:3 | Found a stormy altar of Qazlal. 1898 | D:3 | Noticed an ice beast 1958 | D:3 | HP: 1/25 [ice beast (7)] 1959 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, serial_shops, shop D:2: layout_loops_ring, minmay_splitting_lines, minmay_misc_feat_columns, uniq_terence D:3: layout_basic, mainiacjoe_overflow_chevrons, nemelex_spade_bored_becter, lemuel_round_altar, serial_shops, shop, basic_ecumenical_altar, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Fighting | 1 | 1.1 Stealth | 3 | 3.0 Spellcasting | | 3.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 3 || 62 Searing Ray | | 2 || 2 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 5 | || 5