Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5157571741667922759 208 Afonso the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on June 27, 2025. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:04:56 (2834 turns). Afonso the Conjurer (Deep Elf Conjurer) Turns: 2834, Time: 00:04:56 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 55% Magic: 4/14 EV: 17 Int: 25 God: Gold: 246 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . w - staff of conjuration rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . s - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ o - +5 ring of evasion HPRegen 0.24/turn x - ring of positive energy MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons i - a +0 dagger r - a +3 short sword Armour a - a +0 robe (worn) s - a +0 pair of gloves (worn) t - a +2 leather armour of poison resistance Magical Staves w - a staff of conjuration (weapon) Jewellery o - a +5 ring of evasion (worn) x - a ring of positive energy (worn) Scrolls d - 2 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} g - 3 scrolls of enchant weapon {unknown} h - a scroll of immolation {unknown} j - 6 scrolls of identify {unknown} l - a scroll of fear {unknown} m - a scroll of noise {unknown} n - 2 scrolls of summoning {unknown} p - a scroll of silence {unknown} q - a scroll of amnesia {unknown} u - a scroll of poison {unknown} Potions b - 2 potions of magic c - a potion of curing {unknown} k - 2 potions of might {unknown} v - 2 potions of moonshine {unknown} Skills: - Level 4.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 2.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 16% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 12% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 24% 3 Tukima's Dance Hex 6% N/A 24% 3 Irradiate Conj/Alch 19% 3d18 41% 5 Cigotuvi's Putrefaction Necr/Air 6% N/A 63% 4 Dispel Undead Necr 6% 3d8 63% 4 Martyr's Knell Necr/Summ 6% N/A 63% 4 Passage of Golubria Tloc 6% N/A 63% 4 Detonation Catalyst Fire/Alch 13% 2d1 77% 5 Yara's Violent Unravell Hex/Alch 6% 3d5 77% 5 Starburst Conj/Fire 14% 6d6 99% 6 Fulsome Fusillade Conj/Alch 19% (3-5)d9 100% 8 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 77% to hit) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded, 82% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded, 82% to hit) You feel a surge of power! The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The orc priest invokes the aid of Beogh against you. You struggle to resist. Your magical contamination has completely faded away. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest looks satisfied for a moment. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #...## #...÷......# ##### #..<.# ###).......# # ###.#.#####..####........... ## #......# #..###............# .#####......# #.........#.......# .##..##...######........#........ ...........##.##.....o%..)....... .......#(......##.........))..... .......#.##...<<@..............## ............#..................## .......).##.#........#........... .............#......##........... .................##.##........... ........##...#..###..#..........# ..##.........#...#........##..... ...#.......#...........#####....# #.........†...##......### #..... You could see an orc priest. Vanquished Creatures 3 orc wizards 4 gnolls (D:4) 3 adders A shadow imp (D:4) A dart slug (D:1) A ribbon worm (D:4) 2 endoplasms 2 giant cockroaches 12 hobgoblins A jackal (D:2) 7 orcs A quokka (D:2) 6 ball pythons 4 bats 3 frilled lizards (D:1) 6 goblins 6 kobolds 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Found a faded altar of an unknown god. 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 903 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1594 | D:3 | Identified the +3 ring mail of the Uplifting Gods {Int+5} 2046 | D:3 | Reached skill level 5 in Conjurations 2046 | D:3 | Reached XP level 4. HP: 15/24 MP: 4/12 2383 | D:3 | Learned a level 2 spell: Searing Ray 2388 | D:3 | Learned a level 4 spell: Fulminant Prism 2393 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2460 | D:4 | Identified the inkwell talisman of the Volcano {rCorr} 2666 | D:4 | Reached skill level 5 in Spellcasting 2669 | D:4 | Reached skill level 1 in Alchemy 2669 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/14 2834 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, minmay_fractal_squares_gapless_5 D:3: layout_loops_ring D:4: layout_cave_pools, gammafunk_temple_overflow_elements, st_stairs_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Alchemy | 1 2 | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 61 || 144 Searing Ray | | 5 || 5 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 8 | 2 || 10