Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3657487359890696253 (custom seed) 69 Afonso the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on June 29, 2025. Slain by a ribbon worm (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:55 (1825 turns). Afonso the Conjurer (Deep Elf Conjurer) Turns: 1825, Time: 00:03:56 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 1/11 EV: 12 Int: 25 God: Gold: 92 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +1 dagger (venom) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + m - ring of see invisible HPRegen 0.24/turn l - ring of protection from cold MPRegen 0.24/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery l - a ring of protection from cold (worn) m - a ring of see invisible (worn) Scrolls c - a scroll of enchant weapon {unknown} g - 2 scrolls of teleportation {unknown} i - 2 scrolls of fog {unknown} j - a scroll of enchant armour {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} e - 3 potions of attraction {unknown} h - a potion of mutation {unknown} Skills: + Level 0.4 Fighting + Level 3.3 Dodging - Level 3.1 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 0.3 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 8% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Starburst Conj/Fire 8% 6d4 99% 6 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are out of magic! Your unstable footing causes you to fumble your attack. The ribbon worm barely misses you. The river rat misses you. Your unstable footing causes you to fumble your attack. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The river rat closely misses you. The ribbon worm misses you. Your unstable footing causes you to fumble your attack. The river rat bites you. The rat barely misses you. The ribbon worm barely misses you. You closely miss the river rat. The river rat is severely wounded. The river rat closely misses you. The rat bites you. Your unstable footing causes you to fumble your attack. The ribbon worm bites you. The river rat misses you. The rat splashes around in the water. The ribbon worm misses you. The river rat bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm splashes around in the water. The river rat bites you! * * * LOW HITPOINT WARNING * * * The ribbon worm attacks as it pursues you! The ribbon worm misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. The searing ray hits the river rat. You kill the river rat! The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The ribbon worm bites you. You die... #. #.# #... ##### ## #... #~@~# ~ #...~#~#w#~# ## #...~#~#~#~#~~~~ #..~~~~#~†~~~# ##..~#~#~##### #..~~~#~~~~~~~~ #...#~#######~# #..†~~# #...~~## You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:3) A river rat (D:3) 4 ribbon worms (D:3) 5 dart slugs 6 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 2 quokkas 2 ball pythons (D:1) 8 bats 2 frilled lizards 5 goblins (D:1) 6 kobolds 9 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 842 | D:1 | Learned a level 2 spell: Searing Ray 903 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1807 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1825 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_basic D:3: layout_loops_ring, lightli_sewer_entry_pipes, solitary_fountain, minmay_randomly_rotated_circles Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.3 Fighting | | 0.4 Spellcasting | | 3.9 Conjurations | | 4.9 Alchemy | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 5 || 5 Cast: Magic Dart | 116 | 7 || 123 Searing Ray | 1 | 1 || 2 Armour: Robe | 4 | 9 || 13 Dodge: Dodged | 11 | 18 || 29