Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4464732062736943702 42 Afonso the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on July 3, 2025. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1282 turns). Afonso the Conjurer (Deep Elf Conjurer) Turns: 1282, Time: 00:02:26 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 35% Magic: 2/10 EV: 12 Int: 24 God: Gold: 89 SH: 0 Dex: 19 Spells: 6/9 levels left rFire . . . f - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ h - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +1 dagger of venom (weapon) Missiles j - 4 javelins Armour a - a +0 robe (worn) m - a +0 cloak (worn) Jewellery h - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} g - 3 scrolls of vulnerability {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic i - a potion of ambrosia {unknown} k - a potion of lignification {unknown} n - a potion of resistance {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 16% 2 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Shops: D:2 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History n - a viscous grey potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 4 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 4 stones. Terence the Veteran comes into view. He is wielding a +0 flail and wearing a +4 scale mail of fire resistance. The magic dart hits Terence but does no damage. Terence shouts! Terence is nearby! Terence is nearby! The magic dart hits Terence but does no damage. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence is nearby! The magic dart hits Terence but does no damage. Terence looks irritated. The magic dart hits Terence but does no damage. Terence screams, "I fought strong elephant-riders! You're not strong!" The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +4 scale mail of fire resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail! A rat comes into view. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ..........#.#######.#.# ...##............#....# ...##.#.#...## #.#[...# ...##.#.#...# #.#....# ...##.#...#.####.##<..##### )..##.#.....)..#...<....... ...##.#.#.#.##.#.##.#.##### ...#..)..†#.##.#@..>#.# ...####.#.#.##.#@.#.#.# #...÷....†.##.#.## #######...#....#.......# ..........#............# .######..>...#......_..# .###########.#.#.#.....# ........(....#.#.......# .#############.#####.#.# .####### #.# #...# You could see Terence. Vanquished Creatures 2 ribbon worms (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 10 ball pythons 7 bats 6 frilled lizards (D:1) 6 goblins 2 kobolds (D:1) 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 168 | D:1 | Found a faded altar of an unknown god. 186 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 963 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1161 | D:2 | Found Omoes's Antique Armour Boutique. 1273 | D:2 | Noticed Terence 1282 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, dreamdust_ecumenical_altar_grove, wander_ebering_terrifying_dragon_lair D:2: layout_basic, basic_altar, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Punch || 1 Cast: Magic Dart || 84 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 8