Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15466866475130535471 120 Afonso the Magician (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on July 3, 2025. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:45 (1711 turns). Afonso the Magician (Deep Elf Conjurer) Turns: 1711, Time: 00:03:46 Health: -7/24 AC: 3 Str: 4 XL: 4 Next: 75% Magic: 5/13 EV: 11 Int: 25 God: Gold: 119 SH: 5 Dex: 13 Spells: 2/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 helmet (worn) Jewellery c - an amulet of reflection (worn) Scrolls e - a scroll of fear {unknown} g - a scroll of butterflies {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of haste {unknown} Skills: + Level 0.7 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.2 Spellcasting + Level 4.8 Conjurations + Level 1.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! Your Alchemy skill increases to level 1! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. You block the gnoll's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ..# ..# ## #.# ....# .#)## .j. #.# #@# #.# ###.# #...# #.### #.# #.# ##.####... #######......... You could see a gnoll. Vanquished Creatures Robin (D:2) 5 adders A gnoll (D:3) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:3) 4 endoplasms 3 giant cockroaches A quokka (D:1) 4 ball pythons 10 bats 5 frilled lizards 13 goblins 7 hobgoblins 3 kobolds A rat (D:1) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a vampire 4 | D:1 | Noticed a tengu 4 | D:1 | Noticed a human 6 | D:1 | Noticed a naga 6 | D:1 | Noticed a barachi 8 | D:1 | Noticed a gargoyle 10 | D:1 | Noticed a troll 10 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed an elf 12 | D:1 | Noticed a formicid 15 | D:1 | Noticed a spriggan 15 | D:1 | Noticed a merfolk 17 | D:1 | Noticed a felid 17 | D:1 | Noticed a dwarf 19 | D:1 | Noticed a minotaur 19 | D:1 | Noticed a demonspawn 21 | D:1 | Noticed an oni 23 | D:1 | Noticed a demigod 26 | D:1 | Noticed a ghoul 26 | D:1 | Noticed an armataur 28 | D:1 | Noticed a draconian 28 | D:1 | Noticed a djinni 30 | D:1 | Noticed an octopode 141 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 775 | D:1 | Found a faded altar of an unknown god. 963 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1010 | D:2 | Reached skill level 4 in Spellcasting 1108 | D:2 | Reached skill level 5 in Spellcasting 1108 | D:2 | Reached XP level 4. HP: 22/24 MP: 1/13 1125 | D:1 | Learned a level 2 spell: Searing Ray 1130 | D:1 | Learned a level 4 spell: Fulminant Prism 1135 | D:1 | Learned a level 4 spell: Iskenderun's Mystic Blast 1239 | D:2 | Noticed Sigmund 1445 | D:2 | Noticed Robin 1449 | D:2 | Killed Robin 1528 | D:3 | HP: 1/24 [orc priest/nerve-wracking pain (9)] 1706 | D:3 | Reached skill level 1 in Alchemy 1711 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, uniq_sigmund, uniq_robin D:3: layout_loops_ring, lemuel_round_altar, mainiacjoe_sewer_entry_somewhere_in_here_1, minmay_strange_pillars, kennysheep_generic_room_10, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 5 | 5.2 Alchemy | 1 | 1.0 Fighting | | 0.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 32 || 115 Searing Ray | | 4 || 4 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 5 | 2 || 7 Block: Other | | 2 || 2