Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12635785786179515323 1 Afonso the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on July 10, 2025. Slain by a merfolk ... wielding a +0 trident (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:50 (98 turns). Afonso the Conjurer (Deep Elf Conjurer) Turns: 98, Time: 00:02:51 Health: 0/10 AC: 25 Str: 4 XL: 1 Next: 16% Magic: 6/6 EV: -17 Int: 22 God: Gold: 0 SH: 25 Dex: 13 Spells: 5/6 levels left rFire . . . E - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold . . . F - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . r - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: flying, mesmerised A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons q - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. D - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. E - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. I - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). J - the +10 dark maul {heavy} (You found it in the Dungeon) Armour a - a +0 robe r - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. C - a +3 tower shield F - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). G - an orb of mayhem H - a +3 buckler Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence w - a +6 ring of intelligence x - a +6 ring of strength y - a +6 ring of strength Wands z - a wand of mindburst (7) A - a wand of iceblast (7) B - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: + Level 2.4 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 100% 2 Brom's Barrelling Bould Conj/Erth 14% 2d5 100% 4 Fulminant Prism Conj/Alch 7% 3d7 100% 4 Iskenderun's Battlesphe Conj/Frge 14% 2d8 100% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 100% 4 Fireball Conj/Fire 7% 3d5 100% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Orb of Destruction Conj 12% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. Visions of slaying the merfolk flood into your mind. The merfolk shouts! x3 Found a +4 ring of protection, a +2 heavy sling and a +4 heavy war axe. Found a transporter. Visions of slaying the merfolk flood into your mind. Visions of slaying the merfolk flood into your mind. You block the merfolk's attack. PANG! You block the merfolk's attack. GONNNNG! You block the merfolk's attack. BONNNG! You barely miss the merfolk. You hit the merfolk but do no damage. Visions of slaying the merfolk flood into your mind. The merfolk hits you but does no damage. You block the merfolk's attack. PANG! The merfolk hits you but does no damage. You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. BONNNG! The merfolk hits you but does no damage. You hit the merfolk. The merfolk is lightly wounded. You slash the merfolk! Visions of slaying the merfolk flood into your mind. You block the merfolk's attack. BOUMMMMG! The merfolk hits you but does no damage. You block the merfolk's attack. GONNNNG! The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)=).▓.....▓ ▓.....▓.)...▓ ▓.mmm.▓.....▓ ▓.@...▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A bat skeleton (D) A giant cockroach zombie (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Afonso the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 10 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 12 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 36 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 37 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 38 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 76 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 77 | D | Got the +10 dark maul {heavy} 81 | D | Entered arena 2. 81 | D | Found a transporter. 94 | D | Entered arena 3. 94 | D | Noticed a merfolk 94 | D | Noticed a merfolk 94 | D | Noticed a merfolk 94 | D | Found a transporter. 98 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Broad axe || 4 Armour: Plate armour || 7 Block: Kite shield || 8