Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17581942756763422814 15 Agarthian the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on Aug 26, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (357 turns). Agarthian the Grave Robber (Mummy Necromancer) Turns: 357, Time: 00:00:58 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 34% Magic: 3/5 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.8 Spellcasting + Level 4.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History You encounter a jackal. You hear a shout! You feel a surge of power! The jackal struggles to resist. The jackal stops to sniff the ground. The jackal closely misses you. x2 You feel a surge of power! The jackal struggles to resist. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you. x2 The endoplasm hits you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. x2; The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. The endoplasm hits you but does no damage. You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. x2; The jackal barely misses you. The endoplasm closely misses you. You hit the jackal but do no damage. The jackal barely misses you. x2 The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. You encounter a hobgoblin. The jackal bites you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..............# .######.#####.# §####...# #.# ..##..### #.# #.##.########.####### ..##........#.......# . .###........#.......#... .##.........#....h...... ....#########...@h...... ..†## #..Jhh...... .#>.... .............g. ........ .###........... ......... #.........?. ......... #........... ......... #......#.... ......... #......#.... You could see an endoplasm, 4 jackals and a hobgoblin. Vanquished Creatures A quokka (D:1) A frilled lizard (D:1) 5 goblins (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A hobgoblin (D:1) A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agarthian the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 146 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 357 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, ebering_ecumenical_altar_ruins Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 1.7 Spellcasting | | 2.8 Necromancy | | 4.1 Action || total ---------------------------++------- Attack: Normal || 57 Melee: Dagger || 57 Cast: Soul Splinter || 15 Armour: Robe || 44 Dodge: Dodged || 63