Agarthian Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, 2, D:1) a hobgoblin skeleton (9, -9, D:1) a +0 club 4 stones (16, 26, D:1) a +0 dagger (34, 8, D:1) a +0 hand axe (37, 19, D:1) a +2 leather armour of cold resistance (45, 37, D:1) a jackal corpse (skeletalised by now) (57, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 19, D:2) a jackal corpse (skeletalised by now) (1, 20, D:2) a jackal corpse (skeletalised by now) (5, 7, D:2) a +0 spear (17, 28, D:2) a quokka corpse (skeletalised by now) (20, 14, D:2) a frilled lizard skeleton (25, -4, D:2) a +0 club (25, 8, D:2) a +0 dagger (33, 22, D:2) a +0 dagger of protection (34, 19, D:2) a kobold skeleton (41, 24, D:2) a ball python skeleton (42, 17, D:2) a +0 chain mail (46, 13, D:2) a +0 club 2 stones a kobold skeleton (51, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (55, 30, D:2) a +0 mace Level 3 of the Dungeon [Shop] Feupt's Antique Armour Emporium a +0 leather armour (44 gold) a +0 crystal plate armour (1320 gold) a +0 cloak (99 gold) a +0 leather armour (44 gold) a +0 pair of boots (99 gold) the +4 ring mail of Pilu {rN+ Dex+5} (1005 gold) rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +5 plate armour of Pathos {Rampage Will+} (1223 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. (0, 0, D:3) a +0 whip (6, 23, D:3) 6 javelins (7, -8, D:3) a +0 dagger (9, 9, D:3) a +0 leather armour (13, -4, D:3) an adder skeleton (25, 16, D:3) a +0 dagger (31, 26, D:3) a hobgoblin corpse (skeletalised by now) (33, 10, D:3) a +0 mace (36, 28, D:3) a ball python corpse (skeletalised by now) (39, 17, D:3) a +0 dagger a goblin skeleton (40, 15, D:3) a +0 leather armour (44, -10, D:3) a +0 scale mail Level 4 of the Dungeon (13, -1, D:4) a quokka corpse (skeletalised by now) (22, 13, D:4) a +0 mace a +0 scale mail (26, -16, D:4) a +0 whip (30, -4, D:4) 3 datura-tipped darts (35, 16, D:4) a +0 short sword 4 stones (38, 13, D:4) a +0 scimitar (45, -17, D:4) a +0 dagger a +0 sling (50, 2, D:4) 3 poisoned darts (52, 0, D:4) a +0 club (53, -8, D:4) a +0 giant club (56, -22, D:4) a +0 giant club (58, 6, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gownuuti's Jewellery Emporium an amulet of regeneration (unknown) (390 gold) an amulet of the acrobat (unknown) (390 gold) an amulet of chemistry (unknown) (390 gold) a ring of positive energy (260 gold) the ring "Hinyrphisu" {rC+ Str+3} (497 gold) [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). a ring of protection from cold (unknown) (325 gold) (8, 16, D:5) a +0 giant club (8, 22, D:5) a +2 short sword of speed a +0 leather armour (9, 23, D:5) a +0 flail (28, 1, D:5) a +0 short sword an orc skeleton (32, 23, D:5) a +0 club (34, -1, D:5) a +0 club (35, -1, D:5) a +1 dagger of speed a +0 ring mail (36, 35, D:5) a +0 spear (38, -7, D:5) a +0 dagger a +0 robe (39, 32, D:5) a +0 spear a gnoll corpse (skeletalised by now) (49, 15, D:5) a quokka corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (13, 24, D:6) a +0 dagger a +0 robe (13, 25, D:6) a +0 flail a +0 leather armour (15, 24, D:6) a +0 war axe a +0 leather armour (16, 9, D:6) a +0 flail a +0 flail a +0 leather armour (16, 10, D:6) a +0 hand axe a +0 ring mail a +0 mace (22, 26, D:6) a +0 dagger a +0 robe (22, 27, D:6) a +1 dagger of protection a +0 robe (23, 27, D:6) a +0 leather armour (27, 20, D:6) a +0 dagger a +0 robe (33, 43, D:6) a +0 mace a +3 leather armour of cold resistance (48, 1, D:6) a +0 rapier a +0 leather armour (50, 4, D:6) a +0 scimitar a +0 robe Level 7 of the Dungeon (6, 7, D:7) a +0 ring mail (11, 4, D:7) a +0 sling (32, 17, D:7) a +0 ring mail (40, -14, D:7) a +0 long sword (41, 2, D:7) a +0 dagger a +0 robe (46, 6, D:7) a +0 dagger (48, 6, D:7) the kobold corpse of Agarthian (skeletalised by now) (52, 29, D:7) a +0 dire flail a +0 plate armour (52, 30, D:7) a +0 dagger a +0 robe (52, 31, D:7) a +0 hand axe (58, -21, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 buckler (2, 1, D:8) 14 gold pieces (4, 2, D:8) a +3 halberd of freezing (4, 4, D:8) a phial of floods (5, 1, D:8) the conjuration staff of the Ghost {rCorr Int+3 Dex+6 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. (unseen) (5, 5, D:8) a staff of earth (unseen) (5, 8, D:8) a +0 short sword 3 poisoned darts (12, -3, D:8) a +0 short sword 3 boomerangs a +0 leather armour (13, 5, D:8) a +0 club