Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15602592610405338838 20 Agarthian the Changeling (level 2, -2/15 HPs) Began as a Merfolk Shapeshifter on Sept 4, 2026. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (814 turns). Agarthian the Changeling (Merfolk Shapeshifter) Turns: 814, Time: 00:03:13 Health: -2/15 AC: 6 Str: 14 XL: 2 Next: 79% Magic: 2/2 EV: 14 Int: 9 God: Gold: 76 SH: 0 Dex: 13 Spells: 1/1 levels left rFire + + . (33%) f - melded +2 short sword (freeze) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) e - melded +0 ring mail rPois x (150%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + g - +4 ring of protection HPRegen 0.22/turn i - ring of see invisible MPRegen 0.08/turn h - scarab talisman %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +2 short sword of freezing (melded) Armour a - a +0 animal skin e - a +0 ring mail (melded) Jewellery g - a +4 ring of protection (worn) i - a ring of see invisible (worn) Talismans b - a quill talisman c - a protean talisman d - a maw talisman h - a scarab talisman (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} Potions L - a potion of lignification d - a potion of invisibility {unknown} f - a potion of might {unknown} Baubles a - 3 flux baubles Skills: + Level 2.2 Fighting + Level 0.1 Short Blades + Level 2.8 Dodging + Level 3.5 Unarmed Combat * Level 4.8 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You now have 70 gold pieces (gained 19). h - a scroll labelled XEFIRU ASAU You swap places with your solar ember. f - a glowing yellow potion You now have 76 gold pieces (gained 6). You see here a +0 ring mail. You encounter a gnoll. It is wielding a +4 whip. The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 spear. You hear a shout! You encounter a gnoll and a hobgoblin. The hobgoblin shouts! You encounter a gnoll. It is wielding a +0 halberd. You swap places with your solar ember. You swap places with your solar ember. The gnoll misses you. x2 The gnoll leaves your sight. The gnoll hits you from afar with a +0 spear. You hit the gnoll. The gnoll's fire resistance is stripped away! The gnoll is heavily wounded. Your solar ember glows brighter. The gnoll hits you but does no damage. You barely miss the gnoll. Your solar ember blazes with a fierce heat. The solar flare engulfs the gnoll. The gnoll hits you but does no damage. The gnoll misses you. You closely miss the gnoll. The gnoll is heavily wounded. Your solar ember glows brighter. The gnoll closely misses you. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. Your solar ember blazes with a fierce heat. The solar flare engulfs the gnoll. The gnoll dies! The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ....... ....... ..... #...# #...# #...# #jj.# ###g#### ###.jB*..# .......###[## .####..###..## ####..#.....# #.......#..#### #.#.##..........# #.......#.##.##.# ###.###.#.##... .. #.# #.#.#####.# # You could see 3 gnolls, a hobgoblin and a friendly solar ember (minion). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A goblin (D:1) 2 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agarthian the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 159 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 814 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, chequers_serial_rivers_small_a D:2: layout_loops_cross, basic_altar Action || total ---------------------------++------- Attack: Normal || 39 Melee: Unarmed || 26 Short sword || 13 Stab: Sleeping || 1 Armour: Ring mail || 16 None || 11 Dodge: Dodged || 17 Form: Scarab || 1