Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18177418227788652147 73 Agarthian the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on Sept 4, 2026. Killed from afar by an orc wizard (12 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:25 (1269 turns). Agarthian the Conjurer (Deep Elf Conjurer) Turns: 1269, Time: 00:03:25 Health: -8/24 AC: 3 Str: 4 XL: 4 Next: 8% Magic: 1/11 EV: 11 Int: 28 God: Gold: 90 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons c - the +0 sling "Omelid" {heavy, rF+ rC++ Str+2 Int-3} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 helmet of intelligence (worn) Jewellery d - an amulet of wildshape Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 2.9 Dodging + Level 3.9 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 38% 3d9 9% 3 Call Canine Familiar Summ 4% N/A 24% 3 Inner Flame Hex/Fire 4% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc barely misses you. Something hits you but does no damage. The searing ray hits the orc! You kill the orc! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You stop channelling your searing ray. Something hits you. Things that are here: a +0 dagger; a +0 scale mail You hear some strange, mumbled words. Something tries to affect you, but you resist. You start resting. An orc comes into view. A magic dart appears from out of thin air! The magic dart hits you. You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray misses the orc. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The searing ray hits something! The searing ray hits the orc! You kill the orc! Something completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... ## .# .####. ####...... #..))### #)#o...# #{#.#.### #@......# ###...#... ####!.#.. ..# # .. ## There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 adders (D:2) 2 dart slugs (D:2) 3 orcs (D:3) 2 endoplasms (D:1) 3 hobgoblins 3 ball pythons 2 bats 3 frilled lizards (D:2) 2 goblins (D:2) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agarthian the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 603 | D:2 | Reached XP level 2. HP: 9/15 MP: 4/8 638 | D:2 | Identified the +0 sling "Omelid" {heavy, rF+ rC++ Str+2 | Int-3} 646 | D:2 | Reached skill level 5 in Conjurations 671 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1207 | D:2 | Found a glowing silver altar of Zin. 1249 | D:3 | Learned a level 2 spell: Searing Ray 1254 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1269 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, nicolae_dithmenos_the_darkroom, nicolae_makhleb_no_cleanup_necessary, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_crystal, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.9 Conjurations | 5 | 5.2 Dodging | | 2.9 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 3 || 4 Melee: Unarmed | 1 | 3 || 4 Cast: Magic Dart | 36 | || 36 Searing Ray | 1 | 2 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | 11 || 15 Dodge: Dodged | 7 | 3 || 10