Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13706784027056819725 31 Agarthian the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on Sept 24, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1057 turns). Agarthian the Magician (Djinni Fire Elementalist) Turns: 1057, Time: 00:02:37 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 28 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} Potions d - a potion of invisibility {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft + Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter Sigmund the Dreaded. He is wielding a +0 scythe. You conjure some foxfire! You conjure some foxfire! The foxfire burns the quokka but does no damage. The foxfire burns Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund gestures at you while chanting. The magic dart hits you! You conjure some foxfire! The foxfire burns the quokka. You kill the quokka! Your foxfire dissipates! The foxfire burns Sigmund! Sigmund is moderately wounded. The foxfire burns Sigmund. Sigmund is heavily wounded. You conjure some foxfire! You conjure some foxfire! The foxfire burns Sigmund. Sigmund is heavily wounded. The foxfire burns Sigmund. Sigmund is severely wounded. Your foxfire dissipates! The foxfire burns Sigmund. Sigmund is almost dead. Sigmund casts a spell at you. You are confused. You're too confused to move! Sigmund points at you and mumbles some strange words. You resist with some effort. You're too confused to cast spells. You bump into the rock wall. You're too confused to move! Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the rock wall. You feel less confused. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. # #<..# # #>### . # #.# .. # #.# ######... # #.#####........ # #.##........... # #....@......... # #.##.#.#####... # ##.##@#.# . # ........#.# # ####.#.##.# # ######## #.#.##.## # ##......###.......##### ###........###..##......# # ......_.....##..##....#.#... #...............#.........(. #.......[>..##........#.##.. You could see Sigmund. Vanquished Creatures An adder (D:2) A hobgoblin (D:1) 2 quokkas 4 ball pythons 4 bats (D:1) 3 endoplasms 3 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agarthian the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Agarthian set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 912 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 912 | D:2 | Learned a level 1 spell: Slow 1041 | D:2 | Encountered Sigmund 1057 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b D:2: layout_loops_cross, basic_altar, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Stealth | 2 | 2.0 Dodging | | 2.6 Action || total ---------------------------++------- Cast: Foxfire || 58 Scorch || 3 Armour: Robe || 5 Dodge: Dodged || 2