Agarthian Level 1 of the Dungeon (0, 11, D:1) a +0 club a kobold corpse (skeletalised by now) (2, 0, D:1) a +0 whip (7, 23, D:1) a +0 robe (9, 5, D:1) a +0 hand axe (9, 32, D:1) a +0 ring mail (9, 42, D:1) a parchment of Olgreb's Toxic Radiance (19, 19, D:1) a parchment of Yara's Violent Unravelling (19, 20, D:1) a rat corpse (skeletalised by now) (21, 22, D:1) a hobgoblin corpse (skeletalised by now) (30, 24, D:1) a bat corpse (skeletalised by now) (33, -1, D:1) a hobgoblin skeleton (38, 21, D:1) a +0 leather armour (40, 21, D:1) a parchment of Leda's Liquefaction (41, 5, D:1) a hobgoblin skeleton (42, 4, D:1) a +0 short sword (42, 5, D:1) a +0 short sword 2 stones (42, 27, D:1) a parchment of Lesser Beckoning (43, 37, D:1) a staff of fire (44, 9, D:1) a +0 spear (47, 0, D:1) a +0 flail (48, 0, D:1) a +0 ring mail (49, 25, D:1) a +0 dagger (57, 7, D:1) a +0 short sword (60, 13, D:1) a parchment of Magnavolt Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, 0, D:2) 3 poisoned darts (2, -4, D:2) a jackal corpse (skeletalised by now) (10, 24, D:2) a +0 club (11, 25, D:2) a +0 hand axe (12, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, 10, D:2) a +0 robe (15, 24, D:2) the +9 ring mail "Lepu" {Harm rElec Str+2 SInv} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (16, 20, D:2) a +0 club (17, 5, D:2) a frilled lizard skeleton (18, 7, D:2) a +0 short sword (20, 24, D:2) a parchment of Kiss of Death (20, 25, D:2) a +0 club (30, 12, D:2) a +0 ring mail (37, 14, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (39, 25, D:2) a +0 short sword (40, 15, D:2) a parchment of Passwall (43, 26, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Sorch's Antique Weapon Emporium a +0 rapier (115 gold) a +2 partisan of protection (428 gold) a +0 dagger (42 gold) a +0 dagger (42 gold) a +0 rapier (115 gold) a +0 dagger (42 gold) a +0 whip (52 gold) a +2 shortbow of electrocution (409 gold) (8, 9, D:3) a +0 club (20, 4, D:3) a +0 mace (26, -5, D:3) a +0 dagger (34, -6, D:3) a +0 hand axe of freezing a +0 war axe a +0 flail a +0 hand axe a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a ball python corpse (skeletalised by now) an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, 22, D:3) a +0 club a +0 robe (35, -6, D:3) a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (5, 6, D:4) a +0 club (11, 1, D:4) a parchment of Tukima's Dance (22, -25, D:4) a +2 sling of freezing (29, 11, D:4) a quokka corpse (skeletalised by now) (30, -22, D:4) a howler monkey skeleton (31, -25, D:4) a hobgoblin skeleton (32, -2, D:4) a +0 falchion an orc corpse (skeletalised by now) (33, -2, D:4) a +0 mace a +0 dagger a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (36, -25, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (1, 7, D:5) a +0 ring mail (43, 42, D:5) a parchment of Momentum Strike (51, 24, D:5) a +1 dagger of venom