Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15244363209845385989 36 Agarthian the Changeling (level 3, 0/18 HPs) Began as a Merfolk Shapeshifter on Oct 15, 2026. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:03:11 (1080 turns). Agarthian the Changeling (Merfolk Shapeshifter) Turns: 1080, Time: 00:03:12 Health: 0/18 AC: 2 Str: 16 XL: 3 Next: 37% Magic: 12/12 EV: 14 Int: 9 God: Gold: 42 SH: 0 Dex: 13 Spells: 2/2 levels left rFire + + . (33%) - Mandibles rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 animal skin rPois x (150%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + e - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.13/turn d - scarab talisman %: no passive effects @: confused, lethally poisoned (0 -> -9), scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Jewellery e - a ring of magical power (worn) Talismans b - a quill talisman c - a protean talisman d - a scarab talisman (worn) f - a dragon-coil talisman Scrolls c - a scroll of noise {unknown} e - a scroll of torment {unknown} h - a scroll of summoning {unknown} m - a scroll of identify {unknown} Potions L - a potion of lignification d - a potion of moonshine {unknown} f - 2 potions of berserk rage {unknown} j - a potion of heal wounds {unknown} k - 2 potions of ambrosia {unknown} l - a potion of mutation {unknown} Baubles a - 3 flux baubles Skills: + Level 2.2 Fighting + Level 2.9 Dodging + Level 1.2 Stealth + Level 3.6 Unarmed Combat * Level 4.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 38% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You hit the bat. You kill the bat! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! You see here a bat corpse. There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. You reconstitute your solar ember. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: Sigmund You reconstitute your solar ember. Sigmund appears from thin air! Sigmund closely misses you. There is a stone staircase leading up here. You hit Sigmund but do no damage. Your solar ember glows brighter. Sigmund closely misses you. You hit Sigmund. Sigmund's fire resistance is stripped away! Sigmund is lightly wounded. You hit Sigmund. Sigmund is lightly wounded. Sigmund points at you and mumbles some strange words. You are confused. You hit Sigmund but do no damage. Sigmund is lightly wounded. Sigmund hits you with a +2 scythe of venom! Ouch! That really hurt! You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund barely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... #.#.#..)..# .# #.........# .# # #.........## .# # ##......†..##.#### # ##.###..........# .. #. #.##.#.###.# ### #.###.##@#.###.### # #................. # #####.##B#*###.## #.##....# #.##........ #.###...##.. #.# ##.## .# #.# #.# .. ... ..# # #.. ... You could see Sigmund (combustible). Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 4 endoplasms A hobgoblin (D:1) A jackal (D:1) A quokka (D:2) 9 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:2) 3 rats 28 creatures vanquished. Vanquished Creatures (collateral kills) 3 hobgoblins (D:1) A jackal (D:1) 2 bats (D:1) A kobold (D:1) 7 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agarthian the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 207 | D:1 | Reached XP level 2. HP: 13/22 MP: 2/2 494 | D:1 | Reached skill level 1 in Stealth 494 | D:1 | Reached XP level 3. HP: 17/27 MP: 3/3 1035 | D:2 | Encountered Sigmund 1080 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.2 Fighting | | 2.2 Dodging | | 2.9 Unarmed Combat | | 3.6 Shapeshifting | | 4.7 Action || total ---------------------------++------- Attack: Normal || 87 Melee: Unarmed || 87 Stab: Sleeping || 5 Armour: None || 30 Dodge: Dodged || 63 Form: Scarab || 1