Agarthian Level 1 of the Dungeon (0, 0, D:1) a potion of magic (3, -1, D:1) a bat corpse (skeletalised by now) (6, -1, D:1) a +0 robe (10, -10, D:1) a +0 buckler (10, 1, D:1) a +0 short sword (14, -1, D:1) a hobgoblin skeleton (14, 2, D:1) a +0 short sword a quokka skeleton (29, -9, D:1) a +0 dagger 2 stones a kobold skeleton (30, -2, D:1) a rat skeleton (31, 22, D:1) a +0 ring mail (40, -13, D:1) a +0 dagger (40, 0, D:1) a +0 hand axe (47, -7, D:1) a quokka corpse (skeletalised by now) (49, -6, D:1) a frilled lizard corpse (skeletalised by now) (49, 17, D:1) a +0 club (53, 34, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 12, D:1) a +0 dagger (54, 15, D:1) a +0 short sword (55, 16, D:1) a +0 ring mail (56, -2, D:1) a +0 ring mail (59, 13, D:1) a rat skeleton Level 2 of the Dungeon (2, 19, D:2) an adder corpse (skeletalised by now) (14, 15, D:2) a +0 dagger (24, 22, D:2) a +0 rapier (33, 22, D:2) a +0 mace (37, 49, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (39, 9, D:2) a ball python corpse (skeletalised by now) (40, 23, D:2) an inkwell talisman (53, 7, D:2) 4 boomerangs (54, 5, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (54, 15, D:2) a potion of magic (54, 35, D:2) a +0 dagger a goblin skeleton (57, 12, D:2) a potion of invisibility Level 3 of the Dungeon (5, 10, D:3) a bat skeleton (7, 37, D:3) a quokka corpse (8, 36, D:3) a frilled lizard corpse (10, 40, D:3) a +0 ring mail (12, 20, D:3) a bat corpse (skeletalised by now) (13, 20, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 4, D:3) the +0 leather armour of the Nexus {Fly rPois rN++ Will-} Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (14, 21, D:3) a +0 club a +0 spear a +0 animal skin the -1 helmet of the Nightingale {Light, ^Drain rF+ Ice} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. It cannot be enchanted further. (14, 22, D:3) a +0 club a +0 club a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (14, 23, D:3) a +0 club (15, 23, D:3) a +0 club (16, 23, D:3) a +0 dagger (16, 38, D:3) a staff of alchemy (17, 23, D:3) a +0 club a +0 sling a goblin skeleton (19, 12, D:3) a +0 dagger (20, 14, D:3) a rat skeleton (23, 14, D:3) a bat skeleton (25, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (25, 9, D:3) an adder corpse (skeletalised by now) (25, 11, D:3) a bat skeleton (26, 11, D:3) a bat skeleton (31, 30, D:3) a +0 spear (34, 11, D:3) a ball python corpse (skeletalised by now) (35, 10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (35, 26, D:3) a potion of heal wounds (37, 21, D:3) an adder corpse (37, 24, D:3) a +0 mace (43, 39, D:3) a +0 hammer