Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 10840040043739315203 451875 AintCerebovvered the Hoplite (level 25, -14/210 HPs) Began as a Formicid Fighter on Mar 8, 2025. Was the Champion of Yredelemnul. Killed from afar by a frost giant (26 damage) ... with a bolt of cold ... on level 5 of the Vaults. The game lasted 04:41:11 (43948 turns). AintCerebovvered the Hoplite (Formicid Fighter) Turns: 43948, Time: 04:41:11 Health: -14/210 AC: 24 Str: 43 XL: 25 Next: 51% Magic: 31/32 EV: 15 Int: 9 God: Yredelemnul [******] Gold: 3074 SH: 29 Dex: 20 Spells: 23/34 levels left rFire + . . a - +2 glaive (heavy) rCold + . . c - +0 tower shield {Louise} rNeg . . . d - +4 plate armour {rC+} rPois . h - +0 cloak "Illecoff" {rElec Str+2} rElec + e - +1 pair of gloves rCorr + f - +2 pair of gloves {Dex+3} SInv + g - +1 pair of boots {rampage} Will ++... i - amulet "Kanuw" {Reflect Regen+ rCorr SH+5} Stlth k - ring of Cagogela {Fly rF+ Str+6} HPRegen 1.35/turn j - ring "Voelecid" {Str+5 Dex+2 Slay+4, =R} MPRegen 0.23/turn %: reflection, rampage @: lethally poisoned (-14 -> -15), corroded, flying, wreathed by umbra, studying 2 skills, invisible, lit torch A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, sense surroundings 1, ephemeral shield }: 2/15 runes: decaying, gossamer a: Dig, Shaft Self, Renounce Religion, Light the Black Torch, Recall Undead Harvest, Hurl Torchlight, Bind Soul, Fathomless Shackles You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the Abyss 1 time. You also visited: Sewer, Gauntlet and Ice Cave. You collected 6164 gold pieces. You spent 3090 gold pieces at shops. Inventory: Hand Weapons a - a +2 heavy glaive (weapon) b - the +9 battleaxe of Waath {reap, Dex+4} (You bought it in a shop on level 2 of the Elven Halls) Dex+4: It affects your dexterity (+4). w - a +5 partisan of protection Missiles v - 11 curare-tipped darts {=f =F} x - 4 throwing nets {=f =F} Armour c - a +0 tower shield (worn) {Louise} d - a +4 plate armour of cold resistance (worn) e - a +1 pair of gloves (worn) f - a +2 pair of gloves of dexterity (worn) g - a +1 pair of boots of rampaging (worn) h - the +0 cloak "Illecoff" (worn) {rElec Str+2} (You found it in a Gauntlet) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Jewellery i - the amulet "Kanuw" (worn) {Reflect Regen+ rCorr SH+5} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). j - the ring "Voelecid" (worn) {Str+5 Dex+2 Slay+4, =R} (You took it off a minotaur in a Gauntlet) [ring of slaying] Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). k - the ring of Cagogela (worn) {Fly rF+ Str+6} (You bought it in a shop on level 2 of the Orcish Mines) [ring of strength] Fly: It grants you flight. rF+: It protects you from fire. Str+6: It affects your strength (+6). A - the ring "Liwnatta" {Will+ rCorr Dex+2 SInv} (You found it in a sewer) [ring of see invisible] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. P - the ring "Qofus" {+Blink rPois rF++ rC- Fire} (You found it on level 3 of the Vaults) [ring of fire] +Blink: It lets you blink. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. W - the ring "Hurphoez" {rF+ Will+ Stlth+} (You took it off a human on level 6 of the Dungeon) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Wands l - a wand of roots (12) q - a wand of mindburst (22) t - a wand of digging (16) I - a wand of light (18) J - a wand of paralysis (27) Scrolls m - 2 scrolls of identify o - 5 scrolls of immolation p - a scroll of silence {!r} u - 3 scrolls of revelation {!r} B - 5 scrolls of fog G - a scroll of butterflies {!r} M - a scroll of torment {!r} Potions n - 2 potions of enlightenment {!q} r - a potion of resistance {!q} s - 3 potions of might C - 2 potions of magic H - 2 potions of cancellation {!q} L - 10 potions of curing {!q} O - a potion of attraction Miscellaneous D - a +2 phial of floods V - a +1 condenser vane Skills: - Level 20.0 Fighting + Level 22.8 Polearms - Level 3.0 Throwing - Level 20.0 Armour - Level 11.0 Dodging + Level 23.3 Shields - Level 5.0 Spellcasting - Level 10.0 Summonings - Level 11.0 Necromancy - Level 13.0 Invocations - Level 5.0 Evocations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Dispel Undead Necr 22% 3d12 9% 4 m - Martyr's Knell Necr/Summ 21% N/A 11% 4 K - Fugue of the Fallen Necr 22% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 88% N/A 1% 1 Summon Small Mammal Summ 80% N/A 1% 1 Call Imp Summ 40% N/A 1% 2 Grave Claw Necr 44% 2d10 1% 2 Sublimation of Blood Necr 22% N/A 1% 2 Vampiric Draining Necr 22% 2d7 2% 3 Call Canine Familiar Summ 20% N/A 3% 3 Kiss of Death Conj/Necr 48% 2d9 9% 1 Eringya's Surprising Cr Summ 20% N/A 13% 4 Curse of Agony Necr 22% N/A 24% 5 Summon Ice Beast Ice/Summ 11% N/A 30% 3 Freeze Ice 8% 1d3 61% 1 Poisonous Vapours Alch/Air 8% 1d2 61% 1 Sandblast Erth 4% 2d4 61% 1 Anguish Hex/Necr 6% N/A 63% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 69% 4 Construct Spike Launche Frge 4% 2d3 75% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 75% 2 Mercury Arrow Conj/Alch 4% 2d5 75% 2 Scorch Fire 4% 2d5 75% 2 Static Discharge Conj/Air 4% 3-4/arc 75% 2 Borgnjor's Vile Clutch Necr/Erth 6% N/A 92% 5 Confusing Touch Hex 2% N/A 93% 3 Frozen Ramparts Ice 4% 1d1 93% 3 Hailstorm Conj/Ice 2% 3d5 93% 3 Inner Flame Hex/Fire 2% N/A 93% 3 Launch Clockwork Bee Frge 2% N/A 93% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 93% 3 Passwall Erth 2% N/A 93% 3 Sigil of Binding Hex 2% N/A 93% 3 Stone Arrow Conj/Erth 4% 3d7 93% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 93% 3 Summon Forest Summ/Tloc 5% N/A 95% 5 Summon Mana Viper Hex/Summ 11% N/A 95% 5 Airstrike Air 1% 2d(1-17) 100% 4 Brom's Barrelling Bould Conj/Erth 2% 2d4 100% 4 Dimensional Bullseye Hex/Tloc 1% N/A 100% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 100% 4 Forge Lightning Spire Air/Frge 2% 3d4 100% 4 Fulminant Prism Conj/Alch 1% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 2% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 1% N/A 100% 4 Olgreb's Toxic Radiance Alch 2% N/A 100% 4 Passage of Golubria Tloc 2% N/A 100% 4 Petrify Alch/Erth 2% N/A 100% 4 Rending Blade Conj/Frge 2% 2d4 100% 4 Alistair's Walking Alem Alch/Frge 2% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Fireball Conj/Fire 1% 3d3 100% 5 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Silence Hex/Air 1% N/A 100% 5 Bombard Conj/Erth 1% 9d1 100% 6 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Dispersal Tloc 1% N/A 100% 6 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Fortress Blast Frge 2% 6d12 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Magnavolt Erth/Air 1% 4d9 100% 7 Malign Gateway Summ/Tloc 5% N/A 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Monstrous Menagerie Summ 10% N/A 100% 7 Orb of Destruction Conj 1% 9d5 100% 7 Rimeblight Ice/Necr 6% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 1% N/A 100% 7 Disjunction Tloc 1% N/A 100% 8 Ignition Fire 1% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Animate Dead Necr Unusable N/A N/A 4 Death Channel Necr Unusable N/A N/A 6 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (3/4) D:15 Sewer (visited) IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 [ D:8 ( D:11 ( D:14 ! Orc:2 !*=?[?(? Elf:2 ( Vaults:1 ( Vaults:2 (( Vaults:3 =([: Vaults:4 * Depths:3 :== Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Depths:1 Depths:3 Pandemonium: Orc:2 Depths:1 Depths:2 Trove: D:15 (give +4 shadow dragon scales) Annotations: D:11 2 transporters, exclusion: 3 staircases, Buogof's ghost, journeyman TrSh D:12 exclusion: 3 staircases Lair:1 2 transporters Spider:4 exclusion: floor Orc:2 1 runed translucent door, exclusion: door, TheNether1's ghost, journeyman DsBe Abyss:1 Maurice Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You passively map a small area around you. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The phantasmal warrior seems to grow stronger. The vault warden activates a sealing rune. A door slams shut! You are pushed out of the doorway! You block the frost giant's attack. The frost giant hits your vault warden zombie with a +2 battleaxe of freezing!! The frost giant freezes your vault warden zombie. An orc warrior breaks down the door. An ettin comes into view. It is wielding two +0 dire flails. The shadow dragon bites your vault warden zombie! The shadow dragon claws your vault warden zombie. x2 The tengu reaver casts a spell at you. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * A sea snake comes into view. The vault warden activates a sealing rune. A door slams shut! Your vault warden zombie hits the shadow dragon. A water nymph comes into view. Items here: $ ))) [[. Okay, then. Okay, then. Magic courses through your body. You feel sick. The ettin shouts in stereo! Mara hits the yaktaur with a +1 demon trident of draining!! Mara drains the yaktaur. x2 The yaktaur captain unwields a +0 arbalest. The yaktaur captain closely misses your vault warden zombie. You block the tengu reaver's attack. The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. A stone giant comes into view. Something unseen opens the door. The vault sentinel blows a loud note on a signal horn! The shadow dragon bites your vault warden zombie! The shadow dragon claws your vault warden zombie. The shadow dragon claws your vault warden zombie! The frost giant points at you and mumbles some strange words. The bolt of cold hits you!! You resist. You die... Your body rises from the dead as a mindless zombie. , *, .....#b).)#.#.# , , * {.....))C)..... ,,, #######))$)C).m### , , .......).)