Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5070487296220154889 0 Akhort the Conjurer (level 1, 13/13 HPs) Began as a Human Conjurer on July 9, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:45 (71 turns). Akhort the Conjurer (Human Conjurer) Turns: 71, Time: 00:01:46 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slow A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You start resting. Magic restored. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - plant Aim: a plant (100% to hit) The magic dart hits the plant. The plant begins to die. The plant is lightly damaged. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you, p - plant Okay, then. You start resting. A nearby plant withers and dies. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - plant Aim: a plant (100% to hit) The magic dart hits the plant. The plant begins to die. The plant is lightly damaged. You start resting. A nearby plant withers and dies. You start resting. Magic restored. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - plant Aim: a plant (100% to hit) The magic dart hits the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - plant Aim: a plant (100% to hit) The magic dart hits the plant. The plant begins to die. The plant is lightly damaged. Why would you want to do that? Why would you want to do that? Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you, p - plant Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ~~≈~PP~# .≈≈≈~P~# #.≈≈≈~P# ##.~≈≈~~# ##.~~≈~~P# #.~~≈≈~PP# #P.~≈≈~P≈# #.~@≈≈~≈≈# ##.~~≈≈~.# ##.~≈≈≈≈# #..~~≈~~# #.~~≈≈~.# #..~~≈≈~# ###..~≈≈≈# #<.≈≈≈≈≈≈# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Akhort the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 71 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, minivault_26, nicolae_twisty_statue_hallways Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 7 Armour: Robe || 1