Akhort Level 1 of the Dungeon [Shop] Heffale's Book Boutique the Tome of Glowing Venin (420 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 a book of Conjurations (200 gold) a book of Weapons (480 gold) a book of Flames (280 gold) a manual of Stealth (800 gold) a book of Necromancy (180 gold) a book of Frost (200 gold) a Treatise on Traps (300 gold) [Shop] Cagraa's Weapon Shop 6 poisoned darts (46 gold) a +0 whip (32 gold) the +11 broad axe of the Seer {venom, ^Fragile rPois Str+7} (1119 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). 5 stones (6 gold) the +6 spear "Mufrink Ehyb" {holy, rPois rN+ SInv Stlth-} (696 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +0 sling (19 gold) [Shop] Owunystocitt's Book Boutique the Handbook of the Goldsmith (598 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Alchemy 4 d - Fireball Conjuration/Fire 5 e - Starburst Conjuration/Fire 6 a book of Frost (260 gold) a book of the Tundra (390 gold) a book of Touch (286 gold) a There-And-Back Book (468 gold) Maxwell's Memoranda (546 gold) a book of Party Tricks (286 gold) a book of Cantrips (208 gold) a book of Flames (364 gold) [Shop] Teix's Antique Armour Emporium a +0 ring mail (88 gold) a +0 ring mail (88 gold) a +2 helmet of see invisible (473 gold) a +0 plate armour (396 gold) a +0 scale mail (88 gold) a +2 barding (770 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) (0, 0, D:1) a +0 ring mail (9, 9, D:1) a +0 short sword (9, 11, D:1) a ball python skeleton (10, 30, D:1) a bat skeleton (13, 46, D:1) a quokka skeleton (17, 8, D:1) a bat skeleton (18, 12, D:1) a ball python skeleton (18, 36, D:1) a +0 scale mail (18, 40, D:1) a +0 dagger (27, 46, D:1) a jackal skeleton (29, 43, D:1) a +0 club a jackal skeleton a goblin skeleton a jackal skeleton (39, 24, D:1) a +0 whip (51, 25, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 trident (2, -4, D:2) a +0 dagger a +0 club a goblin corpse (3, -3, D:2) a ball python corpse (4, -1, D:2) a ball python corpse (11, 3, D:2) a +0 dagger (14, -33, D:2) a +0 hand axe (15, -24, D:2) a rat skeleton (18, -21, D:2) a +1 dagger of draining a stone a kobold skeleton (19, -20, D:2) a hobgoblin skeleton (21, -20, D:2) a rat skeleton (31, -27, D:2) a potion of might (32, -32, D:2) a scroll of identify (38, 6, D:2) a +0 kite shield (41, -31, D:2) a +0 dagger a kobold corpse (skeletalised by now) (42, 2, D:2) a +0 whip (51, -25, D:2) a +0 club