Akhort Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (0, 9, D:1) 4 poisoned darts (1, 28, D:1) a +0 buckler (8, 27, D:1) a +0 club (11, -11, D:1) a +0 ring mail (11, -6, D:1) a hobgoblin skeleton (11, 11, D:1) a bat skeleton (13, 11, D:1) a +0 short sword (19, 17, D:1) a +0 club (19, 33, D:1) 3 stones (21, -17, D:1) a +0 robe (21, 17, D:1) a +0 robe (22, -8, D:1) a rat skeleton (23, -8, D:1) a +0 club (26, 27, D:1) a +0 cloak (26, 34, D:1) a bat corpse (skeletalised by now) (27, 26, D:1) a +0 barding (28, -10, D:1) a +0 dagger (33, 37, D:1) a quokka corpse (skeletalised by now) (39, -2, D:1) a +0 dagger (41, 33, D:1) a rat corpse (skeletalised by now) (45, 15, D:1) a +0 leather armour (45, 16, D:1) a jackal corpse (skeletalised by now) (47, 13, D:1) a jackal corpse (skeletalised by now) (49, -1, D:1) a quokka skeleton (50, 12, D:1) a bat corpse (skeletalised by now) (51, 12, D:1) a jackal corpse (skeletalised by now) (55, 14, D:1) a rat corpse (skeletalised by now) (58, 11, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (2, 8, D:2) a +0 dagger a goblin skeleton (18, 31, D:2) a +0 halberd a gnoll skeleton (24, 16, D:2) a rat skeleton (25, 15, D:2) a ball python skeleton (25, 19, D:2) a +0 whip 8 stones a gnoll corpse (skeletalised by now) (29, 22, D:2) a gnoll skeleton (31, 5, D:2) a +0 club a goblin skeleton (32, 28, D:2) a +0 ring mail (33, 2, D:2) an adder skeleton (34, 3, D:2) 4 javelins (34, 20, D:2) a +0 dagger a goblin skeleton a frilled lizard skeleton (37, -2, D:2) a +0 whip (40, 27, D:2) a bat skeleton (45, 10, D:2) a +0 leather armour an adder corpse (skeletalised by now) (51, -7, D:2) a +0 hammer Level 3 of the Dungeon [Shop] Deuph's Antique Armour Shop a +0 ring mail (92 gold) a +3 plate armour of willpower (920 gold) a +0 robe (20 gold) a +0 kite shield (161 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (802 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. a +1 crystal plate armour (1541 gold) a +0 ring mail (92 gold) a +0 leather armour (46 gold) (0, 0, D:3) a potion of curing (1, -5, D:3) a +0 chain mail a +0 club (2, -6, D:3) 17 gold pieces (3, -7, D:3) a bat corpse (7, -6, D:3) a +0 flail a +0 ring mail an orc corpse (8, -7, D:3) a +0 club (17, 9, D:3) a +0 quarterstaff (18, -6, D:3) a +0 falchion a +0 ring mail (20, -29, D:3) a +0 short sword (22, -20, D:3) a +0 dagger (22, -3, D:3) a hobgoblin corpse (skeletalised by now) (24, -6, D:3) a rat skeleton (28, -6, D:3) a +0 club