Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 10526754197642973296 203 Akhort the Gusty (level 5, 0/28 HPs) Began as a Tengu Air Elementalist on Jan 5, 2026. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon. The game lasted 00:07:57 (4112 turns). Akhort the Gusty (Tengu Air Elementalist) Turns: 4112, Time: 00:07:58 Health: 0/28 AC: 2 Str: 8 XL: 5 Next: 81% Magic: 7/11 EV: 11 Int: 17 God: Vehumet [......] Gold: 103 SH: 0 Dex: 15 Spells: 10/11 levels left rFire + . . p - +9 hammer of Hell's Wrath {freeze, rF+ SInv} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv + (no amulet) Will ..... o - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: lethally poisoned (0 -> -24), quill-form A: quills, beak, talons 3, acrobatic a: Begin Untransformation, Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons p - the +9 hammer of Hell's Wrath (weapon) {freeze, rF+ SInv} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. SInv: It lets you see invisible. Armour a - a +0 robe (worn) Magical Staves t - a staff of alchemy Jewellery o - a ring of resist corrosion (worn) Scrolls e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} k - a scroll of poison {unknown} l - a scroll of blinking {unknown} m - a scroll of enchant armour {unknown} n - a scroll of identify {unknown} q - a scroll of acquirement {unknown} r - a scroll of noise {unknown} u - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - 3 potions of heal wounds {unknown} f - a potion of cancellation {unknown} g - a potion of lignification {unknown} i - a potion of moonshine {unknown} s - a potion of enlightenment {unknown} Talismans j - a quill talisman (active) Skills: + Level 2.4 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat + Level 3.6 Spellcasting + Level 3.0 Conjurations + Level 6.0 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 3% 2 Swiftness Air 23% N/A 4% 3 Mercury Arrow Conj/Alch 16% 2d6 13% 2 Airstrike Air 11% 2d(2-18) 14% 4 Soul Splinter Necr 12% N/A 17% 1 Vhi's Electric Charge Tloc/Air 26% N/A 43% 4 Launch Clockwork Bee Frge 3% N/A 45% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 45% 3 Eringya's Surprising Cr Summ 3% N/A 86% 4 Martyr's Knell Necr/Summ 3% N/A 86% 4 Death Channel Necr 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Vehumet Wu Jian Zin The Shining One Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 Ijyb D:6 Blorkula the orcula D:7 Jeremiah Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History u - a scroll labelled TIGORU PAPUPP Jeremiah and a water moccasin come into view. Jeremiah is wielding a +3 trident of draining, wearing an orb of mayhem and carrying a wand of mindburst. Jeremiah shouts! The water moccasin hisses angrily. Jeremiah hops! The water moccasin moves out of view. Found a coppery potion. Found 5 stones. The water moccasin attacks as it pursues you! The water moccasin completely misses you. The water moccasin completely misses you. The water moccasin attacks as it pursues you! The water moccasin completely misses you. The water moccasin completely misses you. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is struck by your quills. The water moccasin closely misses you. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is moderately wounded. The zap misses the water moccasin. You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap misses the water moccasin. x2 You die... #.# #.........#.##.. #..##bF.#######.# # #...b###### #<# #........... #.# ##...####... #.. #..###... ##.# #........ .# #S#.##### .. #@..# ## #....# #.##.# (.# .# .## # .. .. ... You could see Jeremiah and a water moccasin. Vanquished Creatures A bombardier beetle (D:6) A hound (D:4) An orc priest (D:3) An iguana (D:4) 3 adders 6 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:3) 7 hobgoblins 2 quokkas 13 ball pythons 3 bats (D:1) 3 frilled lizards 9 goblins 7 kobolds 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Akhort the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 259 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1427 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1825 | D:2 | Identified the +9 hammer of Hell's Wrath {freeze, rF+ SInv} 1825 | D:2 | Noticed Crazy Yiuf 2574 | D:3 | Reached skill level 5 in Air Magic 2636 | D:3 | Reached XP level 4. HP: 18/24 MP: 2/9 3357 | D:3 | Noticed Ijyb 3565 | D:4 | Reached XP level 5. HP: 19/28 MP: 1/10 3903 | D:4 | Noticed a black bear 3915 | D:5 | Entered Level 5 of the Dungeon 3917 | D:5 | Noticed an ogre 3931 | D:6 | Reached skill level 6 in Air Magic 3978 | D:6 | Found a staircase to the Ecumenical Temple. 3993 | Temple | Entered the Ecumenical Temple 4008 | Temple | Became a worshipper of Vehumet 4049 | D:6 | Noticed Blorkula the Orcula 4093 | D:7 | Noticed Jeremiah 4093 | D:7 | Noticed a water moccasin 4112 | D:7 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring D:2: layout_loops_ring, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, uniq_ijyb D:4: layout_basic, minitemple, kennysheep_mini_moat, minmay_misc_feat_doors, sigmund_edmund_badplayer D:5: layout_loops_ring, uniq_grinder, uniq_sigmund, uniq_edmund D:6: layout_basic, overflow_temple_1_default, minmay_temple_entry_statues, uniq_blorkula_the_orcula D:7: layout_rooms, kennysheep_ying_yang, enter_bailey_3, serial_shops, nicolae_lakefront_shop, uniq_jeremiah Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Air Magic | 5 6 | 6.0 Spellcasting | 3 | 3.6 Conjurations | 3 | 3.0 Dodging | | 2.4 Stealth | | 2.2 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | 18 || 27 Peck | 4 | 4 || 8 Kick | 1 | 10 || 11 Mace | | 2 || 2 Cast: Shock | 88 | 50 || 138 Armour: Robe | 8 | 21 || 29 Dodge: Dodged | 10 | 23 || 33 Form: Quill | 1 | || 1