Dungeon Crawl Stone Soup version 0.34-b1-32-g7b8d8e6ed1 (webtiles) character file. Game seed: 91173051126950133 284 Akrius the Conjurer (level 5, 0/38 HPs) Began as a Demigod Conjurer on Feb 2, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:37 (2351 turns). Akrius the Conjurer (Demigod Conjurer) Turns: 2351, Time: 00:03:38 Health: 0/38 AC: 2 Str: 8 XL: 5 Next: 78% Magic: 19/22 EV: 11 Int: 24 God: Gold: 118 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) Scrolls c - a scroll of summoning {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} k - a scroll of fog {unknown} Potions d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting * Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Soul Splinter Necr 16% N/A 11% 1 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fire Storm Conj/Fire 9% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Things that are here: a +1 dagger of venom; a +0 robe Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You hear a shout! You encounter an orc wizard. It is wielding a +0 dagger. You hear a shout! The searing ray hits the orc priest. The orc priest is heavily wounded. You encounter an orc. It is wielding a +0 whip. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. You finish channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severely wounded, 83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ...## .... .. ###..##### .. ## #........ .. .. #.##...# ###.. )###.#....# ..... )o#.#.#..### #.... #o#..).....###.... #@###.####........ #....).#######.).. ##......# #>... #......# ##... #......# #... #......# #... #......# #### ######## You could see an orc priest and an orc wizard. Vanquished Creatures An ogre (D:4) A sleepcap (D:4) An orc wizard (D:3) 10 gnolls (D:4) 2 ribbon worms 2 dart slugs 6 orcs 3 endoplasms 2 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas (D:1) 8 ball pythons 6 bats A frilled lizard (D:1) 5 goblins 5 kobolds 2 rats (D:1) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Akrius the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 299 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 376 | D:1 | Reached skill level 4 in Conjurations 429 | D:1 | Learned a level 2 spell: Searing Ray 770 | D:1 | Found Ricusiaph's General Store. 1529 | D:2 | Reached XP level 3. HP: 26/26 MP: 9/9 1669 | D:2 | You fall into a shaft and drop 2 floors! 1855 | D:4 | Reached XP level 4. HP: 33/33 MP: 9/10 1982 | D:4 | Reached skill level 5 in Conjurations 2129 | D:4 | Reached XP level 5. HP: 30/38 MP: 12/12 2144 | D:4 | Encountered an ogre 2153 | D:4 | Learned a level 4 spell: Fulminant Prism 2158 | D:4 | Killed an ogre 2351 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, serial_shops, shop, serial_park_tiny_1, hex_large D:2: layout_basic, basic_altar, lemuel_flame_loot_1 D:3: layout_basic D:4: layout_layer_cave, lemuel_round_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.4 Conjurations | 4 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 90 | 27 || 117 Searing Ray | 2 | 10 || 12 Drink: Magic | | 1 || 1 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 10 | 1 || 11