Alaska Level 1 of the Dungeon (15, -26, D:1) 3 poisoned darts (22, -8, D:1) a +0 robe (23, -41, D:1) a bat skeleton (27, -35, D:1) a quokka skeleton (28, -14, D:1) a hobgoblin corpse (skeletalised by now) (34, -13, D:1) a +0 dagger a jackal corpse (skeletalised by now) (49, -48, D:1) a +0 dagger a goblin skeleton (55, -48, D:1) a jackal skeleton (56, -46, D:1) a jackal skeleton a jackal skeleton (62, -49, D:1) a rat corpse (skeletalised by now) (68, -48, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (2, -5, D:2) a +0 dagger (2, -2, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (2, -1, D:2) a +0 club (3, -6, D:2) a +0 short sword a +0 animal skin a +2 helmet a +0 dagger a goblin corpse (skeletalised by now) (3, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (3, -4, D:2) a +0 dagger a +0 sling (3, -3, D:2) a +0 dagger (4, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (12, 13, D:2) a ball python corpse (skeletalised by now) (15, 10, D:2) a +0 club a goblin skeleton (19, -7, D:2) a +0 robe (24, -7, D:2) a +0 ring mail (25, -13, D:2) a +0 club a gnoll skeleton (26, -13, D:2) a +0 spear (26, -12, D:2) a +0 club (27, -15, D:2) a frilled lizard skeleton (27, -13, D:2) a +0 whip a gnoll skeleton (28, -10, D:2) a quill talisman (29, -11, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (29, -1, D:2) a bat corpse (skeletalised by now) (35, -2, D:2) a +0 robe (36, -12, D:2) a +0 robe (40, 5, D:2) a bat corpse (skeletalised by now) (56, -6, D:2) the +0 dagger "Draconian's Death" {devious, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen)