Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 16 (custom seed) 2 Allurius the Vexing (level 1, 15/15 HPs) Began as a Coglin Hexslinger on Oct 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (44 turns). Allurius the Vexing (Coglin Hexslinger) Turns: 44, Time: 00:00:58 Health: 15/15 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling {Bangon} rCold . . . d - -2 sling {Santos} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) {Bangon} d - a -2 sling (offhand) {Santos} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 1.0 Fighting + Level 1.8 Ranged Weapons + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 2.7 Hexes + Level 0.9 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 16% 2 Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Found a staircase leading out of the dungeon. You open the door. A rat comes into view. The rat squeaks loudly. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat but does no damage. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. The rat is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! There is an open door here. A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin. The goblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. You shoot a sling bullet. The sling bullet completely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is severely wounded. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You shoot a sling bullet. Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## # #...## .# .....## ####.# ......## ##.#.# ## .......####...###.# .......'...)...#@# .......####...#.## ......## ##.##.# .....## ####.# #...## #.# ##+## #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allurius the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 41 | D:1 | Identified 3 scrolls of acquirement 41 | D:1 | Acquired a +0 helmet of see invisible 42 | D:1 | Acquired the +1 pair of gloves "Nuynn" {rElec rC- Str+3 | Int+3} 43 | D:1 | Acquired the +2 pair of boots of the Spheres {rCorr Int+3} 44 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Fire: Sling || 12 Use: Scroll || 3